Warcraft III resources & community, 2003–2006 · archived
Salvation Aura
not rated
Submitted by klovadisTrigger Enhanced659 downloads80 KB
Screenshot
Death units in range are being redeemed and their souls converted into health for your troops. Each soul gives 64 hitpoints, the salvation interval increases with the skills` level.
good idea, perfect for a non-custom game hero 4/5, because sometimes it uses corpses twice or doesnt remove them at all so you can use them over and over again
every n seconds, a corpe is being "removed", thus redeemed, and allied units around this corpse are being healed. Increasing the level of the skill will decrease the interval in which units are being redeemed, the amount of hitpoints healed is static.
Multiple instances supported, of course, but I only used existing graphics.