Warcraft III resources & community, 2003–2006 · archived

Look at this water thing in WE

13 posts
#1

Look at this water thing in WE

Here

How did this water thing happen??
#2
The link doesn't work for me... :?
#5
I get that all the time when trying to make a waterfall.
=/
#6
Ah, I see it now.

Very strange...I don't think I've seen anything like that before, but I don't usually work with water too much.

Perhaps you should try asking in the maps forum?
#7
Thats a good thing when you are making waterfalls!
Whit that they won't see the MT. wall behind the waterfall!
#8
after 2 years of making cinematic terrain in wc3, ive never seen anything like that. weird. cool. 5/5.
#9
DeadDogNoGoWoofafter 2 years of making cinematic terrain in wc3, ive never seen anything like that. weird. cool. 5/5.


LOL i luv how u turned it into a rating comment
u = gg
#10
Seen this several times when I was working with WE, but I'm not sure how to do it. I was never able to recreate it or do it with intention. :roll:
#11
Ahh yeah, i know what is it. This is a WorldEdit feature that makes the program ignore the normal water height limits and merge the water when they are on a different height.

As i was always curious how blizzard did those nice waterfalls in their maps (see the Orc tutorial mission in RoC), one day i opened an official map with (this Orc tut. mission one), and what i found was exactly this thing. I started to search where i can do this (cuz if you attempt to do the water like this, WE will be nice and separate the two waters, raising a huge ciff betwen them :D .

Finally i found it, and i currently use it in one of my maps.
it can be found at the advanced menu, the enforce water heights must be disabled.
#12
Thats a old trick 8)
#13
The_FreakThats a old trick 8)


thank god somebody said it, this is the kind of thing that happens when you dont have a terrain forum :P

blizz used this meathod a lot, for makeing variouse levals of waterfalls. but generaly, its looks pretty crappy. the same effect can be achived to a much higher quality, by useing multiple waterfalls, and the moonwells ability model