I'm trying to make a hero that "places" totems (like in WoW, the Shaman). It's basically to drop a stationary unit (like a ward) that dies out after a time.. How can I make: a) Earthbind Totem : A ward that slows enemy movement by 25, 35, 45, and 60% in an AoE of X (levels are respecteviely) for 5,10,15,20 seconds.
b) Magma Totem : A ward that damages enemies in an AoE of X for 20, 30, 40 50 dmg (respecteviley) for 5, 10, 15, 20 seconds.
c) Stoneskin Totem : A ward that raises friendly armor by 1, 3 , 5, 7, respectevily for 5, 10, 15, 20 seconds.
Magma Totem : Make 5 diffrent abliitys labeled Magma lvl 1 , lvl 2 (etc) and increase the damage and time for each of them, and make it have a Zero mana cost then make 5 diffrent wards and place your magma lvl 1 spell on the default active ablitiy list and make sure its in your normal spell list
Now you could go down that road, or you could do some minor triggering to it, make one spell, one ward. the spell should have multiple levels, when you cast the appropriate spell it creates a totem and gives it the spell then sets the spell level to level of ability being cast. to remove the unit created by the spell being cast on the hero just make a uit set it as the summoned unit then delete it and go to summoned units, open it and click okay. this will make the spell do effectively nothing so the minor triggers can do their work
Or for Earthbind you could also use the Slow Aura that already exists for the tornado. Dang but I hate all those little wards you much make, go they annoy me
actually daelin for the stoneskin totem, he wants it to lasts for a limitied amount of time, so it's best to use a inner fire ability, wth no attack speed bonus and no mana cost
Then simply give the ward a Howl of Terror ability with no cooldown and no mana cost and the stats you want. Then every second you can order that ward to cast the ability. Howl of Terror is Inner Fire but AoE. That't the beauty of Howl of Terror.
~Daelin
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