This is really usefull, thx Daelin im still trying to understand everything well at least I know how to do triggers and work with variables but this will be another big lesson and when I master it I will start making spells, thx again for this usefull tutorial
i got a language problem if anyone could help me i will be very happy lol. my problem is that i got spanish version and i dont know wich hability is locust if u could tell me in spanish or tell me one unit allreay has it to me to look for it it will be cool, ty m8s
Dota-Demon[aS]... The rawcode is 'Aloc' and I think rawcodes are the same for all the languages. You can shift+double click on the abilities field and manually add Aloc yourself.
Marcelo Hossomi... Go ahead. Though this tutorial is quite rusty and could use some improvements... Though I don't have time for that right now.
TroubleShooter... Infact, there are a lot of things that make JASS better than GUI. Here are some of the reasons (by Vexorian):
VexorianJASS Advantages If you use JASS directly instead of GUI you win: Functions: you can make your own functions and that will save you time Efficiency: Typing is faster than clicking with the mouse Ability to write more optimized code: GUI's automatization is not flexible enough to make well optimized code and it most of the times will generate really slow code. Local variables and multi instancibility : GUI is simply not good to make things multi player proof. Access to 'hidden' native functions : For some reasons GUI does not allow you to use a lot of functions like those related to memory leaks (you won't be able to fix a big quantity of memory leaks in GUI)
~Daelin
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