There is a way to do as you ask, but it might be unfair if red had no gold, but once it is mined he will get more gold. Here's what you do: 1. Make a small region just surrounding the gold mine. Then, if you can, make a small region just surrounding the Town Hall/whatever you are using to return the gold to. 2 = No region around Town Hall, 3/4 = Region around Town Hall: 2. Make this trigger: -Events: --Unit enters (Region around Gold Mine) -Conditions: --Unit-Type is equal to (Type of unit used to mine) -Actions: --Player - Properties; Remove 5 gold from Player 1 (Red) --Player - Properties; Add 5 gold to Player 2 (Blue) 3. Make this trigger: -Events: --Unit enters (Region around Gold Mine) -Conditions: --Unit-Type is equal to (Type of unit used to mine) -Actions: --Turn on Trigger (Return to Town Hall) 4. Add this trigger to help out the last one. Make sure this one is not initally on: Suggested Name = Return to Town Hall -Events: --Unit enters (Region around Town Hall) -Conditions: --Unit-Type is equal to (Type of unit used to mine) -Actions: --Player - Properties; Remove 5 gold from Player 1 (Red) --Player - Properties; Add 5 gold to Player 2 (Blue)