194 posts I am really Japanese, but I am really not in Japan right now... joined 2004-08-07
#1 2005-03-22
Uh...how would I make terrain that is similar to this? http://www.wc3campaigns.com/gallery/data/506/14111library4-med.jpg I got the image from Wc3campaigns.com...
But, does anyone know or have an idea on how you can make those kinds of cliffs, where you can make something below it?
194 posts I am really Japanese, but I am really not in Japan right now... joined 2004-08-07
#2 2005-03-22
Ugh, wrong screenshot, have to go searching for it again...
444 posts joined 2004-07-30
#3 2005-03-22
u can use ctrl-pg-up and ctrl-pg-down to modify the heights of doodads
basically that scene is a whole bunch of doodads set to different heights and overlapping each other
as for acolytes walking on different floors, i can only assume thats scripted so ones flying at that height or something
21 posts Recruiting joined 2005-03-19
#4 2005-03-22
Wow what map is that!!!!!!!!!!!!!!!!!
372 posts joined 2004-07-02
#5 2005-03-22
That is not a cliff its an elevatore, it look like cliff.
194 posts I am really Japanese, but I am really not in Japan right now... joined 2004-08-07
#6 2005-03-22
Well, I saw a screenshot that has a cliff and not an elevator...=/
Well, thanks --Raptor...that doodad elevation trick is very useful...
But, how do you change the height of the doodad model using the world editor? I've seen people have it in their maps.
444 posts joined 2004-07-30
#7 2005-03-23
Raptor-- u can use ctrl-pg-up and ctrl-pg-down to modify the heights of doodads194 posts I am really Japanese, but I am really not in Japan right now... joined 2004-08-07
#8 2005-03-24
That's not what I meant. What I am trying to say, is how do you make the doodad flat, or tall?
21 posts Recruiting joined 2005-03-19
#9 2005-04-02
I got a ?? How do you get doodads on elvators?