can any1 make a tutorial about or just explain how to use custom models in different maps, without having to import them in each one indivually, but only importing them to the Campaign Editor? I have tried a thousand things to make this work, but nothing helped it takes up alot of space to import every model in each map.. thats 15xeach model :S
Ican any1 make a tutorial about or just explain how to use custom models in different maps, without having to import them in each one indivually, but only importing them to the Campaign Editor? I have tried a thousand things to make this work, but nothing helped it takes up alot of space to import every model in each map.. thats 15xeach model :S
Ican any1 make a tutorial about or just explain how to use custom models in different maps, without having to import them in each one indivually, but only importing them to the Campaign Editor? I have tried a thousand things to make this work, but nothing helped it takes up alot of space to import every model in each map.. thats 15xeach model :S
i don't know how to import the WE stuff to my map, in this case, i have a map that has the neutral building thingy above the thingy (over 96 circle of powers, stupid ...), and I want the WEno limit things, but when i import it (on import manager ) it still has the 96 limit!!!
I would like to know if there is already a topic on how to make a cinematic and I know that there is a Germain topic on that subject but I really don't understand!!!! (I'm from Québec so there is not to much germain here)
Open the wc3 demo campaign (if you have TFT, it should be in the campaigns-folder). The Blizzard guys explained the cinematics and the skip-function very well in there.
This is to answer Loktar!!!!!!!!!! I Think that we must import the custom model in each new map. It's like write 2 letters but don't want to write 2 times the same word! The second letter would be... Understand??? Me 2 I import each custom model in each of my maps and it's borring! but I do it.