I need someone to tell me how to make a unti transform into a unit. i cant post pictures now so ill explain it.
I have Havoc, two of them. one is the Flying Machine with the havoc model and button. then the second one is that, but i changed its movement to none and hight to none. so its basically a grounded chopper. what i need is someone to tell me how to make an ability so it makes the havoc turn intot he flying one. or do anything similar, like changing the movement speed, hight, type, etc. and also make it go back. i'd prefer to have the two spereate units, because i want the gounded one to regenerate life faster. or some other stuff. i also kinda want it an ability because it migh change owners, or it might be produced at a building, i don't know because im making this for a freind. (he cant import models for his life) i tryed this allready by altering Medivh's turn into a bird ability to change units and stuff. but when i tryed it, it didn't work, and my game crashed giving me an error saying "the memory could not be "read"" or something. any help? please?[/url]
Can you ask for help on importing specific custom models?? If you can id really like some help with the Tauren Druid Final...yea, i suck at this importing business...
hay i got a problem on my map i think it might be that i only got meele starting rescorses action on the map initialization & victory/defete stuff but im not intierly sure but the problem is soon as i start to test the game i play for about 6 seconds and it says im defeted and i have to quite does any 1 no the problem?
Could anyone teach me how to make underwater maps and how to combine them with regular land maps? I heard somewhere that i should add blue fog and make fish fly and add a weather effect moon rays, but how do i add them?
______________________________________________ Greetings Mapmakergods ! I have a very stupid question: HOW TO APLLY ANY SKIN TO THE MODEL whis war3viewer (I downloaded 120 skins from your site, but I don't know how to use them...} ______________________________________________
VGSatomi , you can find an animation tutorial on Oinkerwinkle.com.You must download the oinkerwinkle programs.They are used for modeling and one of them , Note Track is used to create animations.
Turorial Request: I want help with a "something", im not sure what it is, it might be a trigger, or anything else. But i want map scrolling to be done in a little area, the character pick area, and than in in-game play area, and i dont want players to see the set up area of the game. That is done in "Dark Lineage Owen" does anyone know how to do it
By map scrolling area i mean, you cannot move your camera or your view outside of the specific region.
So, i need a very complex tutorial...it`ll be very useful, because I`m sure a lot of people want to do it too. There are three attributes, aren`t there?
Strenght: Increases Hit points, and, in strenght based heros, damage.
Agility: Increases attack speed, move speed, armor and, in agility based heros, damage.
Intelligence: Increases Magic Points and, in intelligence based heros, damage.
Maybe there are other increasing points in one of these abilities, but it will not interfer on what I want to know. I have seen, in some maps, other attribute names and icons, with other functions. Strenght just increased damage, agility just attack speed and move speed and Endurance improved magic points, hit points and armor. That really impressed me. I`m not very good at map making. I am now making a map that`s a mix of Archery Tactics with Dota. And the heros are only archers...and I think that archers shoudn`t have attributes like strenght and intelligence. So I`ve decided to change it to:
Accurracy: improves range, line of sight and projectile speed.
Mobility: improves attack speed and move speed.
Endurance: improves magic points, hit points and armor.
But I`ve only decided...It`s not done! There I`ll need your help. I want to change the hero attributes icons and functions. Can you post a tutorial with that help?
First Person Camera. I just want the camera to go whenever the hero goes, facing the same heros direction, with a short angle of attach. Just like in Pokemon 6.0, Paintball and others. Add in your tutorial, also, how to make the camera go to whenever the hero goes, without changing angle of attach, just like Diablo and some Rpg Wc3 Maps. Thank you!
A tutorial or guide on map optimization. My map is currently quite big and has a pretty long load time, which takes even longer on my slower computers(I've tested on 4 other PC's).
I noticed now DOTA use to be nearly 3mb with up to 5 minutes of load time. Now it's quite a bit less in file size and game loading has improved dramatically.