What's the differance between ANY of those? I have not had any problems with the original WE, so I never bothered switching to any others. What would be the advantage of using the alternative ones?
WE Unlimited Features Removed doodad/item/unit limits Up to 16 different tiles 90 degree cliffs using the raise/lower tool Extended map size and map height limits Extended object editor limits Extended gameplay constants limits Clearer object editor arrangement Enabled hidden units, doodads and spells Added hidden icons, textures and models Build all doodads on cliffs and on water Custom minimap preview pictures Custom ingame minimap pictures Custom loading screens and diashow screens AMAI and Commander included Enabled hidden trigger functions Added many completely new trigger functions Access unit stats via triggers Enabled move speed higher than 400 Included custom dynamic light sources Spell enhancer for trigger enhanced spells Included hero glow pack Made tree models available for units Included local files patch Included map protector Premade interface icon patterns Include custom fade filters Include custom sky textures Automatic bmp/jpg/tga to blp conversion Fixed dos name bug in the WE Enabled Blizzard debug mode Added dummyspells and dummyitems Added a morph unit trigger action Added wait for event actions Built in dialog engine Built in leaderboard engine Built in third person camera system Built in arrow key control Password hero save trigger Built in voting engine Cubic spline camera triggers Built in multiple choice system Built in hero selection system Removed tileset limitations Removed melee/campaign categories Unlimited doodad scaling and rotation Made all tiles buildable Import/export layers and triggers Combine object editor data Multiselect import manager Optimize map size option Listfiles for all mpqs Multiboard progress bar triggers Lots of additional stuff
WE Unlimited offers many useful features. But you don't just install it and then open up normal WE. You should open up WEU Enhancer and open your map with it and tick the extra features you want. These include " Use Advanced triggers " , " Add Hero glow " , " Use Advanced upgrades " etc. They will of course increase the size of your map by up to 2MB but its worth it. WE Can't read the new features added by WEU Enhancer so you got to use WE Unlimited to open the enhanced map for work. Remember!
WE Unlimited is a great program, I will admit. But it does have its downfalls. I have noticed a few things that are either inconvenient or just plain buggy, like raising land. When raising land to its highest limit (this can also be done in normal WE), a large 'hole' will develop at the hill's peak. Another thing is that when you save a map with custom WEU triggers, it can't be opened in normal WE anymore, which prevents other people without WEU from learning from that particular map, as Blizzard's WE recommends. There are a few other things that make me choose the normal WE over WEU, which I won't list. But, all in all, I would have to say Blizzard's World Editor is the best. It may have less features, but it sure is better quality than any other.
-Edit-
By the way, Sdga, you're trying to make WEU sound better than it actually is. Here are a few things you messed up on:
"Removed doodad/item/unit limits" would include "Unlimited doodad scaling and rotation"
"Optimize map size option " is the same thing as "Extended map size and map height limits"
"Removed tileset limitations " would also include "Made all tiles buildable"
A few things that you can do with the normal editor...
Built in dialog engine (?) What's that supposed to mean? WC3 World Editor has its own dialog engine...
Built in leaderboard engine (Leaderboards are already there, and easy to use...) Built in third person camera system (Game Camera) Built in arrow key control (Keyboard Events)
Added wait for event actions (This can be achieved with the use of variables and the "Wait" action.)
Made tree models available for units (Art - Model File - (Lordaeron Summer)"Lordaeron Summer Tree Wall")
Custom loading screens and diashow screens (All this requres is a custom blp file, nothing new.)
Custom minimap preview pictures (Can be done with an MPQ editor.)
Build all doodads on cliffs and on water (Can be changed in the doodad/destructibe properties.)
These are just some of the things that don't even need WEU to do, though WEU just makes it a -bit- more convenient. Don't try to make it sound better than it really is.
This is the best warcraft 3 editing enhancor I have ever seen.
Almost all the features I have thought about while making maps are there, "Do action and action" for example. Excellent work, and the obsolete functions included have saved me a ton of trouble.