Is this map like a footmen frenzy or something? Anyway just make it like this Event: a unit dies belonging to player 1 (red) conditions: unit equal to (or unit type equal to) main base 123 Action: Defeat player 1 It's that simple then just contiue that patern for all players.
heh, its simple enough to do though it makes alot of triggerers get confuzzled. Lets say, considering you had 4 teams of 2, they had to protect a base each. Therefore you have 8 bases as there are 8 players. The triggers for victory require more than 1 trigger for 2 teams. Here are what i could come up with:
Team 1 Defeat:
Events: A unit dies. Conditions: dying unit is equal to Player 1/Player 2 base. Actions: If/Then/Else If ( player 1 base is destroyed ) and (Player 2 base is destroyed ) Then defeat player 1 and 2.
Repeat this for P3,4,5,6,7,8 and then use this trigger
Team 1 Win : Events: Unit dies Conditions: p3,4,5,6,7,8 base equal to destroyed actions: victory to p1 victory to p2
If you dont understand what i am saying... which i doubt anyone would due to my rambling on about technical crap, then either PM me or send me the map and i will do it for you, no need for credit to me .
the only difference between those 2 examples, is that Super Human's trigger says that the "team" is not defeated until both bases are killed. Inu Yasha's is more specific to the player. But with Super-Human's you can also put everything into one trigger. well, 2, one for victroy and one for deafeat. but it works for all teams, assuming you have the correct conditions. I personaly prefer the condensed triggers that effect everyone. They are much easier to edit and update if the need ever arises.
Although, i would change the first condition to "dying unit = base". That that could mean anyone's base. then have if/then/else actions for each team with the AND condition.