oh and another thing, I am not sure, but i think when it "begins casting" I am not sure that it has officialy aquired a target, I would also try changing your event if the first suggestion does not work.
That doesnt work either, I think you are right though, about it not aquiring the target. If I remove the condition, it works fine. How can I accomplish this task? The map we are writing is a collosium, and we dont want players attacking OR casting on each other until they capture the flag in the middle of a butt load of creeps. At that point the no attack and or spells triggers are disabled. I wonder what conditions are met when a spell targets a unit? Thanks for your help.
Generic Unit Event: Unit-A unit is issued an order targeting an object Conditions Owner of triggering unit equal to Player 1 (Red) Owner of (Target unit of issued order)) equal to Player 2 (Blue) Action: Order triggering unit to stop.
No, that doesn't work either, they just cast away. Seems like the condition I had to start would work, but it doesn't? anyone know why? any other suggestions? Thanks again for helping.
Untitled Trigger 001 Events Unit - A unit owned by Player 1 (Red) Begins casting an ability Conditions (Owner of (Target unit of ability being cast)) Equal to Player 2 (Blue) Actions Game - Display to (All players) the text: trigger Unit - Order (Casting unit) to Stop
i used this, same as you as i can see, and it works, i put a Mountain king for player 1 (red) and 3 peasants for player 2 (blue) and it works.
he beggins casting but the missle doesn't come out, the message does and as it should, he stops for a moment.
It hepened to me once, try creating the trigger again.
I have a hard time with names and I am fairly new to the game, but I love logical programing. My hero is casting a spell, one spell has a small targeting curser, that pinpoints a specific target, such as a chain lightning, and one spell has a large elaberate curser that covers an entire area, such as a raining spell. What is the difference between these 2 "target areas"? Which did your work with, both? Mine did not work with the area target, I will try the specific target today. Thanks for helping me figure this out.
JeffiecNo, that doesn't work either, they just cast away. Seems like the condition I had to start would work, but it doesn't? anyone know why? any other suggestions? Thanks again for helping.
Hmm.. i think you should change "begins casting an ability" with "start the effect of an ability". I always use this for my single target, area target, and channeling spell, and it always work.
Just like begins casting an ability , start the effect of an ability works, until I put a condition in thats says dont triger if it is another player. I want to be able to cast abilities on creeps around the board, but, neither player can do damage to another player until they capture the flag! I got the attack part working, but its the abilites that I cant get figured out. Thanks again.