Warcraft III resources & community, 2003–2006 · archived

Hidden Things in Warcraft3 V1.18

56 posts
#31
Well, I checked it before, but I didn't like it :?
#32
Why not? It was really cool to be able to disable the limits. :roll:

-Rui
#33
You also forgot:
ReplaceableTextures\CommandButtons\BTNUpgradeRegenerationAura.blp
#34
Hmmm maybe my WEU has some problems. I only detected the ones in my list. Through some of them i forgot :P

-Rui
#35
I personaly dont use WEU, i found that one in one of blizzards maps.
(Extreme Candy War 2004)
#36
Yup. I hope that in the next patch there are more new hidden things lolz. and also more maps :P

-Rui
#37
Does it really disable Doodad limit, and can you change other limits? IE: Speed of units.
#38
I think Noobie.Mapmaker is right.No need to post.
#39
I found icon (sorry if i maked a path mistake)

ReplaceableTextures\CommandButtons\BTNForceOfNature

It isn't original force of nature and i don't know what is it but try using it
:lol:
#40
DemonicNinjaI think Noobie.Mapmaker is right.No need to post.


But it's posted already. And it's already a sticky. KThxBye.

Btw people, there are some icons that are repeated. Like Acid Bomb and so. Maybe they were already thinking in making the Goblin Alchemist before unleashing 1.18.

-Rui
#41

Re: Hidden Models

RuiHidden Models are posted now:


Hiddens Doodads:

Ancient Ziggurat 1:
Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdl

Ancient Ziggurat 2:
Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdl

City Building 1:
Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding0.mdl

City Building 2:
Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding1.mdl

City Building 3:
Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding2.mdl

City Building 4:
Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding3.mdl

City Building 5:
Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding4.mdl

Grass Tuft 1:
Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft0.mdl

Grass Tuft 2:
Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft1.mdl

Grass Tuft 3:
Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft2.mdl

Grass Tuft 4:
Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft3.mdl

Larger Sign Post:
Doodads\LordaeronSummer\Props\Signpost\Signpost0.mdl

New City Bridge:
Doodads\LordaeronSummer\Structures\CityBridgeSmall\CityBridgeSmall.mdl

New Lordaeron Bridge:
Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdl

New Wooden Bridge:
Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl

Rock Chunks 1:
Doodads\Terrain\G_RockChunks\G_RockChunks0.mdl

Rock Chunks 2:
Doodads\Terrain\G_RockChunks\G_RockChunks1.mdl

Rock Chunks 3:
Doodads\Terrain\G_RockChunks\G_RockChunks2.mdl

Rock Chunks 4:
Doodads\Terrain\G_RockChunks\G_RockChunks3.mdl

Rock Chunks 5:
Doodads\Terrain\G_RockChunks\G_RockChunks4.mdl

Rock Chunks 6:
Doodads\Terrain\G_RockChunks\G_RockChunks5.mdl

Hidden Effects:

Alternate Heal Target:
Abilities\Spells\Other\HealTarget2\HealTarget2.mdl

Alternate Hydra Impact:
Abilities\Weapons\HydraliskImpact\T_HydraliskImpact.mdl

Ballista Impact:
Abilities\Weapons\BallistaMissile\BallistaImpact.mdl

Ballista Target:
Abilities\Weapons\BallistaMissile\BallistaMissileTarget.mdl

Bersek Upside Down:
Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl

Bersek Target:
Abilities\Spells\Orc\Berserker\Berserkertarget.mdl

Blood Impact:
Abilities\Weapons\Blood\BloodImpact.mdl

Bloodlust Special:
Abilities\Spells\Orc\Bloodlust\BloodLustSpecial.mdl

Water of Corrupted Moon Well:
Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl

Demon Revive (looks like ordinary revive):
Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl

Forked Lightning Target:
Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl

Green Rings:
Abilities\Weapons\PoisonSting\Rings_Green.mdl

Green Smoke:
SharedModels\Smoke1_Green.mdl

Mark of Chaos:
Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl

Moving Feather:
SharedModels\Feather1.mdl

Night Elf Revive (looks like ordinary revive):
Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl

Obsidian Feather:
SharedModels\ObsidianFeather.mdl

Red Glow:
SharedModels\Glow1_red.mdl

Regeneration Scroll:
Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl

Scatter Shot:
Abilities\Weapons\Mortar\ScatterShotTarget.mdl

Spinning Burning Head:
Abilities\Spells\Other\ANsa\ANsaTarget.mdl

Spinning Feather:
SharedModels\Feather2.mdl

Hidden Missiles:

Alternate Meat Wagon:
Abilities\Weapons\MeatwagonMissile\T_MeatwagonMissile.mdl

Ballista:
Abilities\Weapons\BallistaMissile\BallistaMissile.mdl

Balls of Fire:
Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl

Bomb:
Abilities\Weapons\FlyingMachine\FlyingMachineMissile.mdl

Earth Brewmaster cool
Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl

Flaming Arrow:
Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl

Oscillating Steam:
Abilities\Weapons\SteamMissile\SteamMissile.mdl

Storm Brewmaster cool
Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl

Treant Missile:
Abilities\Weapons\TreantMissile\TreantMissile.mdl

Hidden Units

Ancestral Guardian:
Units\Orc\AncestralGuardian\AncestralGuardian.mdl

Blood Elf Peasant:
Units\critters\Bloodelfpeasant\BloodElfpeasant.mdl

Fel Orc Berseker:
Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl

Entangled Wisp:
SharedModels\EntangleWisp.mdl

Gragoyle Spire:
Buildings\Undead\GargoyleSpire\GargoyleSpire.mdl

Illidan Imprisioned:
SharedModels\IllidanImprisoned.mdl

Night Elf Fishing Boat:
Units\Nightelf\Nightelffishingboat\Nightelffishingboat.mdl
......


Sorry for huge post.


Cool, but I have a question:

Did you use a program to find these? if so please tell me the name and where to find it.
#42
Cool, but I have a question:

Did you use a program to find these? if so please tell me the name and where to find it.


I used World Editor Unlimited. You can find it in the Tools Section.

-Rui
#43

Hidden Things

Yes!! This is great! I have a Macintosh so I can't get World Editor Unlimited...THANKS!

PEONMASTER
#44
kool.... I have a question though. THOSE TREE MODELS. The only ones that work are the Barrens and Sunkin ruins ones the rest are all white and look funny. How can I find a tree model???
#45
hum... I read all posts but I didn't see:
ReplaceableTextures\CommandButtons\BTNImpalingBolt.blp

Did anyone mentioned it?