Question about the "Custom Script Section"
I've been wondering if this is possible for some time:
If the "Custom script section" in a map is filled up, I guess you can just create a JASS (or Custom script) trigger in you map, place functions in it and call these functions from triggers below since it all will be placed in the "war3map.j" file.
The Custom Script section never fills out... But I guess you can. I never tried. However, the Custom Script might be less buggy or atleast it must have some advantages... I believe it is atleast faster to reach since it is in the first place the compiler would try to access.
The Custom Script section never fills out... But I guess you can. I never tried. However, the Custom Script might be less buggy or atleast it must have some advantages... I believe it is atleast faster to reach since it is in the first place the compiler would try to access.
I once had a map (I never finished it but that doesn't matter) where I was trying to use Vexorian's Caster System... And for some reason I couldn't get it all to my Custom Script Section without importing the triggers...