Warcraft III resources & community, 2003–2006 · archived

Question about the "Custom Script Section"

5 posts
#1

Question about the "Custom Script Section"

I've been wondering if this is possible for some time:

If the "Custom script section" in a map is filled up, I guess you can just create a JASS (or Custom script) trigger in you map, place functions in it and call these functions from triggers below since it all will be placed in the "war3map.j" file.

Am I right :?:
#2
The Custom Script section never fills out... But I guess you can. I never tried. However, the Custom Script might be less buggy or atleast it must have some advantages... I believe it is atleast faster to reach since it is in the first place the compiler would try to access.

~Daelin
#3
The Custom Script section never fills out... But I guess you can. I never tried. However, the Custom Script might be less buggy or atleast it must have some advantages... I believe it is atleast faster to reach since it is in the first place the compiler would try to access.


I once had a map (I never finished it but that doesn't matter) where I was trying to use Vexorian's Caster System... And for some reason I couldn't get it all to my Custom Script Section without importing the triggers...

But anyways, thanks Daelin.. 8)
#4
thats right adding the CS more then once isnt possible anyhow.
#5
so does this means that there cant be two custom scripts in the same area... wouldnt that affect JASS spells that use different custom scripts?