Warcraft III resources & community, 2003–2006 · archived

Poll for my RPG Campaign

33 posts
#16
If you want i can show you maps i made and stuff
#17

sure

deathbedeli2If you want i can show you maps i made and stuff


Sure I'd be glad to have a look at them. I mean theres all these ideas flying around in my head, but I'm really short handed, bymyself, working about 1~2 sometimes 3 hours a day.
#18
Well, good luck to you :D Anyway, is this a multimap campagin? or a multiplayer map with wandering NPCs (So it'll looks like MMORPG instead of MORPG)
#19

campaign

This map is a multimap campaign. Due to just the sheer size the game is going to be, if I reduced it down to a multiplayer map, no one will ever host it anyways...(its currently about 10mb or so with all the imported models and more to come...) Thats why Im trying to give it a mmorpg look becuz there are plenty of campaigns that are really boring especially becuz its single player
#20
Anyway you cant host maps bigger then 4mb on the b.net ^^ what i really wonder about is, you talked about different nations who wage war against each other, lets 2 nations battle against each other and i join one of them and "my" nation wins, will there be the chance to take the defeated nation over and become the new King?Or "at least" gain a rank and special status by the winning Nation? Maybe become a General with some special influence? ^^I really would love the option to battle my way from a little "peon" up to the ruler of a whole Kingdom!
#21

Hmmm

You bring up an interesting point. Currently, my system of war was going to be as following:
1. Enemies you kill during the war are counted like creeps, but gives you extra gold.
2. Rewards would be given for your achievements in goals.
3. Possibly, you will be able to join a nation and would get some sort of rank as you engage in war.

But I've never thought of being a king of a losing nation. That is a good idea. However, that concept will have to be added on after the map comes to its completion, becuz I have to think then on about the borders changing. I was never thinking about becoming a king or high ranked officer, but itd be a good idea. Thx for the input, but currently the game is about 0.5% done and I got too many things to worry about to think about that :P
#22
No Problem , i´m pleased that i could help you with a good idea :P

P.S i send you a message :P
#23

Hey

If anyone else got any good ideas or want to help out with my project, feel free to just leave a note here or email me at [email protected]. Thx
Oh, by the way I got your message volrath, and I'd appreciate your help. I sent you a message too.

I just added a anti cheat system to the game, since it is single player. So if anyone types any cheats, they are automatically booted from the game.
#24
good idea the anti cheat system :)

btw what do you think about the ability to either play as a good/evil character i mean there could be quest with more then one way to complete, like some farmers get attacked by bandits and then you have to decide if you want to help and kill the bandits, over your help to the bandits or simple kill both bandits and farmers and depending on that you gain either Good or Evil Points which determindes if you can start some other quests or not or maybe even restrict some items for Good/Bad people...and so one ;)

The neutral way would be to simple ignore the bandit attack ^^

there could be nearly unlimited options to solve a quest...
#25

interesting

I like the idea. maybe instead of stamina what I might do for lumber is something like fame. As you do good things your fame goes up or goes down as you do bad things. Maybe there will be mulitple quests like when your fame is high, a guard captain might ask you for a quest, but when its low a bandit asks you. That could be interesting. I think we got to get more people started in the project though, deathbedeli might be helping us, but I still think 2~3 ppl is way short for such a huge project.
#26
Exactly that was what i meant, the stamania thing could be really annoying, at least when you play a longer time .
The Fame would simple start by 50 (neutral) and then due to your actions increase/decrease up/down to 100/0

And i think so too, some more people would be really helpful...
#27
you know ideas are good and all but i really hope you're set out a reasonable pace to implement all these features, as well as a general idea of how you're going to trigger everything, or else you'll be bogged down by a feature you overlooked, which compiles into other things not working as planned and it all becomes a mess

i mean, i have been working on my rpg for (well in terms of actual working time) a few months and i -finally- got around to scripting my own bag system which is still only in its preliminary state
#28
bag system i hope to keep it simple, by just adding a "flying backpack" unit. Or if I can get help with Jass then I'll make it more complicated. Thx for the imput
#29
I look forwards to the map and the Fame System for example isn´t that hard, surly there is many to do but if we get enough people this surely will become a great project with an even greater outcome :P

a backpack unit which is invis and follows you around is fine, its just like my predator cannon i used in my old map, because there is only one player at the moment things becoming easier, and if MP support should be added we still can improve the system ^^
#30
if you plan to have more than one triggerer you better modulize things well

if theres anything i've learned from group projects at school, 2 programmers is usually not better than 1 if they are working on the same or overlapping things unless the interfacing is well defined