Warcraft III resources & community, 2003–2006 · archived

Tips on making RPG?

20 posts
#1

Tips on making RPG?

hi im making an rpg and am right now just designing the map. im almost done so ill be working on the triggers and stuff next. i was wondering if anyone has tips on how to manage an rpg or tricks i could use to make my life easier. later ill post the actual map so that you guys can critique it yourself.
#2
work on everything in modules, so if u want to change or improve something way later on, its easy

don't plan more than you can handle in a reasonable time frame

GET SOMETHING WORKING ASAP! don't make all the terrain and all the units and have nothing really working together at all, it'll keep u goin when u have something to at least test and work from

i hope its not an open rpg :S
#3
If the map is really big and takes much time to play then a Save/Load function is a must have...
And maybe depending on the size you plan to make the map...get some help from other people ^^
And what Raptor said is true too
#4
god damn. finally finished the terrain. well here is the map so far.

http://www.wc3sear.ch/?p=Maps&ID=4315

no triggers or anything special just yet. just the terrain. post any opinions? they would be of undeniable help.
#5
I will download, test and then post what i think about it, i could try to post first then test and last but not least download...but i believe that just wouldn´t work...
#6
Well just to make it easier on you guys

1) map size 259x259
2) its not open rpg
3) im not big on the lvl save/load thing just cause then once you get to lvl 1000000 you dont even need to blink to finish game and other players with you sorta dont get the experience.
4) id like to keep most of the area the way it is as ive already thought up quests and perposes to relate to them

hope this info might save you the minutes to spare.
#7
But then your content needs to be finish able in less-time...and save/load is nice when you plan to upgrade your map and add high-lvl content!


The Terrian looks nice but there are to many green areas with nothing ^^ i would add there something too, even if its just some trees...or make them unable to visit and whats the purpose of the mass ziggurats? But overall i loke forwards to see more of the RPG :P
#8
if you mean the area to the top left, that is the "plains of medina" which are suppose to be where i ahve a battle between two factions. like a war or something. anyway i left it clear just cause. other areas you arent suppose to visit so meh. btw about the trees, i cant put anymore. it says the max of destructibles/trees is 6000 something and ive gone almost over. lol. the mass ziggurats is the last area wher e you are teleported. its suppose to be like an unholy citidal.
#9
Hmm ok, but aren´t there a lot of editors which removes such limits? like PitzerMikes WEU, if you still use the standard editor...you just upgrade no matter what, its a real big improve!And if theres a big battle ok ^^
#10
Thnx for the advice. works mucho grando now!
#11
No problem, upgrading the editor is one of the first steps everyone should make, it really helps ^^
#12
do any of you know sites that offer trigger help on things like selecting a hero, creating the save/load system, etc? I can make damn fine good terrain but the prob is when i start triggering and dont know what to do for what the omfg it takes forever
#13
This site overs some solid Save/Load Triggers for example( i think so atleast...or it was a other side ^^) and hero selection, what do you mean by that?

Like Tavern?Or with wisps and circels? or via Dialogue?
That shoudln´t be a big problem and i think i could help you with such things...
#14
wisps and circles
#15
Thats no Problem, and i can help you with that, but i have so say that i heard that the way with the Tavern+Hiring is better, but of course thats maybe not really nice for an RPG and both ways are fine i would say.