Warcraft III resources & community, 2003–2006 · archived

131ue's Campaign RPG "Official Forum"

180 posts
#136
not bad vol, lol, ya but, do i have to have yahoo for you to email it to me?you could always make the cheat mssg something incredibly long w/ random numbers
#137
wait what? I dont want to add cheats I want to remove them. Thx
-Blue
#138
He means so it is harder to figure the cheats out ^^
#139
You cant change the cheats though. Only the cheat enabled message. By the way death is out of the team now. Thx
-Blue
#140
But arn´t there maps where you cant use cheats are are defeated if you use? I think i once played such a map ;)
#141
Yea but I'm pretty sure thats done through triggers. Like if the money goes up too high rapidly, or if you are using spells and the mana isnt decreasing, getting hit and the health isnt decreasing etc. Death was talking about some way to remove the triggers through more advanced way, but I don't even know where he is. Thx
-Blue
#142
ya, like:
player 1 types exact mssg: iseedeadpeople
end game in:defeat w/ mssg: Cheating is only for cheaters

or, you could do something like this: I.E, iseedeadpeople removes fog of war and stuff, so:

player 1 types exact mssg: iseedeadpeople
turn on fog of war
turn on (the black stuff, forget whats called)

of course, this would mask everything, even the stuff the player realy discovered and saw, you could make that serve as a penalty
#143
Shadow Arrg. Listen to what I have said lol. Warcraft deletes the cheat codes before they get to the trigger. Thus events such as Player 1 types "Iseedeadpeople" as an exact match or even the event player 1 types "cheat enabled!" as an exact match wont work. Warcraft already made the cheat code work, and is iliminated before it gets to the triggers. Thx
-Blue
#144
You mentioned the flags and i will send you some examples per mail very soon ;) but prepare they are ugly!
#145
Ok I think I'll have to start working on the Elf area soon, and get started on basic triggering sometime... This seems to be a one man job lol. At this rate this will take years to complete. Anyhow, I hope u get aim soon shadow. Thx
-Blue
#146
Here are the general class type. There will be different names for them, ex human warrior is under class type knight. etc. These are general type for weapon equip.

*Barbaric Type:
Only class allowed double wielding(Equipping two double hand weapons) All out offense type class. Massive damage and health, minimun magic.
Uniqueness: Double wield, exceptional offense

*Warrior Type:
Fairly balanced between offense and defense. Able to equip any melee weapons.
Uniqueness: None

*Knight Type:
Defensive class. Can use shield as a weapon. Unable to equip two handed swords, but only class that can wield a spear one handed.
Uniqueness: One handed spear, exceptional defense and health

*Hunter Type:
Quick agile class. Dependent on speed and control. Often attacks through the back. Weak in face to face combat.
Uniqueness: Fast, evasion, poison weapons, Hide

*Archer Type:
Ranged combatant. Able to equip dagger for melee combat, but ineffective. Dependent on quick movement and aim.
Uniqueness: Ranged Fire

*Mage Type:
Offensive mages that use magic to cause damage to the enemy. Their magic can be very destructive to individuals or groups.
Uniqueness: Regional Damage

*Healer Type:
Unable to use magic to deal damage, but aid others in combat. Healing magic, and defensive increase, healer is critical party member.
Uniqueness: Healing, Helping magic

*Summoner:
Dependent on its summoned creatures to fight for them. Relatively weak by itself, bu capable of making an army of summoned creatures.
Uniqueness: Summon

*Druid:
Able to call upon the forces of nature to aid them in combat.
Uniqueness: Summon, Transform

Well there you have it. Thx
-Blue
#147
10 pages already :P

how about using upgradeable class system?
For example, in order to use "Barbaric type" or "Knight type" you'll have to master "Warrior type" first.

also, Blue, how about your skill system?
#148
Well crap, i get my computer taken away for 2 weeks till im passing math, and now im out of the team?

Crap...
#149
Hmm yeah thats bad to lose your comp lol^^

How old are you btw? ;)
#150
it doesnt matter but if you must know im 666 years old :P since im not sure if im still on the team i wont work on the triggers yet