not bad vol, lol, ya but, do i have to have yahoo for you to email it to me?you could always make the cheat mssg something incredibly long w/ random numbers
Yea but I'm pretty sure thats done through triggers. Like if the money goes up too high rapidly, or if you are using spells and the mana isnt decreasing, getting hit and the health isnt decreasing etc. Death was talking about some way to remove the triggers through more advanced way, but I don't even know where he is. Thx -Blue
Shadow Arrg. Listen to what I have said lol. Warcraft deletes the cheat codes before they get to the trigger. Thus events such as Player 1 types "Iseedeadpeople" as an exact match or even the event player 1 types "cheat enabled!" as an exact match wont work. Warcraft already made the cheat code work, and is iliminated before it gets to the triggers. Thx -Blue
Ok I think I'll have to start working on the Elf area soon, and get started on basic triggering sometime... This seems to be a one man job lol. At this rate this will take years to complete. Anyhow, I hope u get aim soon shadow. Thx -Blue
Here are the general class type. There will be different names for them, ex human warrior is under class type knight. etc. These are general type for weapon equip.
*Barbaric Type: Only class allowed double wielding(Equipping two double hand weapons) All out offense type class. Massive damage and health, minimun magic. Uniqueness: Double wield, exceptional offense
*Warrior Type: Fairly balanced between offense and defense. Able to equip any melee weapons. Uniqueness: None
*Knight Type: Defensive class. Can use shield as a weapon. Unable to equip two handed swords, but only class that can wield a spear one handed. Uniqueness: One handed spear, exceptional defense and health
*Hunter Type: Quick agile class. Dependent on speed and control. Often attacks through the back. Weak in face to face combat. Uniqueness: Fast, evasion, poison weapons, Hide
*Archer Type: Ranged combatant. Able to equip dagger for melee combat, but ineffective. Dependent on quick movement and aim. Uniqueness: Ranged Fire
*Mage Type: Offensive mages that use magic to cause damage to the enemy. Their magic can be very destructive to individuals or groups. Uniqueness: Regional Damage
*Healer Type: Unable to use magic to deal damage, but aid others in combat. Healing magic, and defensive increase, healer is critical party member. Uniqueness: Healing, Helping magic
*Summoner: Dependent on its summoned creatures to fight for them. Relatively weak by itself, bu capable of making an army of summoned creatures. Uniqueness: Summon
*Druid: Able to call upon the forces of nature to aid them in combat. Uniqueness: Summon, Transform