Warcraft III resources & community, 2003–2006 · archived

Hidden Models in Warcraft 3

41 posts
#31
K.O.S-M.O.Sdoes anyone know the path for the shredder?


units\creeps\IronGolem\IronGolem
#32
ty so much matt Matt540, sheep god! ....i would of never guessed that path :shock: :shock: :shock:
#33
Thanks for the help, I'm surely going to check this things. :)
#34
I tried to use those hidden fire arrows, but the missile was invisible in the game although it was visible in the editor. Why didn't it work?
#35
Post pics please1 :D
#36
No. Posting pics is for lazy people. This is for people who want stuff

I mean, its not like you even have to IMPORT the damn things, you just change the path and blamo, there it is
#37
here some more stuff:

Icon for the nightelf-fishing-boat:
ReplaceableTextures\CommandButtons\BTNNightelfFishingBoat.blp

A red Burning Head (best hidden effect ever) :mrgreen:
Abilities\Spells\Other\ANsa\ANsaTarget.mdl

Christmas Present:
Objects\InventoryItems\BundleofGifts\BundleofGifts.mdl

Spinning Bone:
SharedModels\Bones1
#38
Am i to believe that you are finding all of these models just now? And you didnt browse through the entire archive the first time you saw it?
#39
MecheonYou've missed a few =P

Lets see now...

Skeletal Archer with fire emitters

Units\Creeps\BurningArcher\BurningArcher.mdx

Rabbit/Furbolg from Blizzard's Easter map

Units\Other\EasterBunny.mdx

Evil Rabbit/Furbolg from Blizzard's Easter Map

Units\Other\EvilEasterBunny.mdx (Probably wrong)

Cars from the Racing Map. Change the *** to Orc, Diablo, Undead or Dwarf to get them

Units\Other\***Car.mdx

And change all the .mdls to .mdx. They're properly called .mdx, .mdl is just a thing it does wrong
Well I saw 3 That didn't work so Far both the Ones for the Rabbits coulnd't work or atleast for me tho i used that exact path And the Car this is the path i tried for the car Units\Other\orcCar.mdx and it didn't work then i tried diablo and still no luck so i stoped there just thought you might wanna know
#40
I guess i picked wrong Forum tho i was sure i qouted that form a dif place than this cuz i dont remember those replies if so im sry tho you prob will knnow where i Qouted you from mecheon
#41
Sorry but most of those you don't need the custom path, theyre available in the lists of units/missiles/doodads already.
Some are, however, early aspects of certain units: I.E. the spinning, flaming skull is the early shade death animation. Still cool tho :P
The conversation continued. After wc3sear.ch closed, 4 further replies were posted to this thread on The Hive Workshop. Read them there →