23 posts double u tea ef why should I tell you? joined
#1
Seeking Aid xD
I'm working on this Mushroom Unit, that spreads poisones spores.... these spores drain life per seconds (1% per second) I based that of healing aura (ward)
But I want to add something to this.... >> If a unit dies under the effect of Poison Spores... it spawns a smaller Blue Mushroom.
I'm looking for some help/tips/tricks how to make a unit spawn something, by the use of triggers that is? If you do know what I should do... please tell me! (so that even this noob can understand )
i think id do this with a buff. give your ward ability a buff and try it with following trigger
event - a unit dies conditions - unit has <<your buff>> (maybe add unit in range xxx of your ward caus ive heard about some strange things happened without it) actions - create <<little mushrooms>> at point of dying unit this should work. well i hope so.
Umm... That's elementary. Its very useful for dummy units as well. Its the Unit - Add Expiration Timer and makes the unit be removed after the expiration timer expires as well. It's irreversible so watch out.
ähmm yes the conditios thing, its (only want to mention that i looked it up for you caus i dont know it by heart^^) under boolen comparison, then instead of the default <is a building> do <unit has specific buff<your buff>> equal to true. and if you only want the tiny mushrooms to last 5secs, you have to do following things create a dummy unit create a new spell based on waterelemental which lasts 5secs and add instead of create <your unit> following actions unit - create <dummy unit> at pos of dying unit unit - add 1sec expiration timer to last created unit unit - order last created unit to <archmage - waterelemental> ok this should work too.
The only problem with a unit dying and having a buff is that when it dies sometimes the game will glitch and won't perform your actions, I have tried many times and it always finds a way to not work, so instead just do the whole listing of several conditions(range, invul, and such) Oh and to Daelin, actually you can remove expiration timers. Only thing is that its under buffs, or to remove an expiration timer you can make it set timer to 0 seconds, this will result in a unit that lasts indefinately.
23 posts double u tea ef why should I tell you? joined
#7
Well.... I found some spare time today so I tried to make the right triggers>> Well... things don't really work yet, so if anyone knows what I'm doing wrong... please share
Events Unit - A unit Dies Conditions ((Triggering unit) has buff Poison Spores ) Equal to True Actions Unit - Create 1 Tiny Mushroom for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Edit: I just left the Timer for what it was.... I don't really need it after all
23 posts double u tea ef why should I tell you? joined
#9
Hmm... so you're suggesting to make Poison Spores effect dead units? I'm still quite confused about those triggers.... maybe I'll request the spell somewhere sothat (s)he can figure things out...
I'm really busy with school n stuff the next couple of days, so I'm probably not able to implent any of the suggest triggering Well, if anyone knows anything helpful, please share Thxxx