Warcraft III resources & community, 2003–2006 · archived

More help needed.....

27 posts
#16
azzblaAlright, Ill give that a try, thanks, and now, another question :oops: is it possible to remove items from heroes? Like I want to get rid of the blademasters blade, so when he starts, he has nothing, but later on, he can get stuff.


You need a skinner/modeler to help you out with that.

And I don't mean the user Modeler. :P
#17
Waaaaaaait.... Are you saying the sword the blademaster originally has is part of his model?
#18
Also, I have a really bad size issue (Last time I checked, Size was 4 MB!!! :shock: ). I added a lot of modified models (no weapon models) and also added about 7 custom songs. Since WC3 doesn't officialy support MIDI, after the midi has become mp3, they grow from up to 100 to 600 kb :cry: . I know its possible to include midi in the game through WEU but others have to have a patch to use the midi, and I was aiming for general audience. Guys, any help toward the size is appreciated. Also, how much would vexorians *hope I spelled it right* tool tone down? *forgot name, something like heavy locker*, if I already used Wedgetzer was it? Because I also want a short load time. Im asking alot aren't I? And also, if you have time, please read the questions that were never answered. Thanks in advance! (1 I really need to know is how to exceed 256x256 map size without the old no limit patch) :lol:
#19
Vexorian's slims down the file depending on the amount of useless stuff it has. (Also, in that sense, helps loading time)
#20
Okay, but can Heavylocker, Vexorians, and Wedgetzer all be used together? If you can, will they do much (altogether)? Also, Im back to looking for a partner to help me do my open rpg. I need someone who is somewhat skilled in triggers (Someone who understand most of em) Someone who is free for about a hour or more a day, and someone who could edit/create custom units. Skill in modeling is also good. Right now, I need help in creating my custom music system (requires ALOT of copy/pasting then editing for 1 single player). The features of my map is one music per person (No more fighting over which music to play) custom spell system (your spell damage is based on mana, so spells won't get left behind later in game) and a entrance system (just a simple teleport system, allowing you to go into buildings) Edit: Also someone who is good at making spell effects, so far, the spells work, but the art for it is horrible :cry:
#21
Another thing, How can I make heroes go beyond lv 100? My gameplay constants wont allow me to go any further than lv 100, but I seen other people go from 130 to 200ish :roll:
#22
Hoookay, nobody wants to help me... Oh well, can someone at least tell me how to go beyond lv100 in constants? And also, my char seems to be stuck at level 10 even though the constants max is at 100.
#23
Use the WEU Editor can be downloaded here under Tools, then you can set the LvL over 100.

For other Problem, is it only for creep unit or does the hero gain no exp at all?
But maybe you only increased the Unit MaxLvL not the Hero Maxlvl...
#24
Do you mean the WEU no limit patch? Also, I think I set the max hero level but whats the units max level? Also, does the play music only for p? desync games?
#25

i really need the map plz

hey can sumone plz send me the DBZ V9.3 map!!! :(
because i cant get it from a web site.
i really want it plz
here is my e-mail [email protected]
hurry :?
#26
hookay, why not just make another thread instead of puttin it in here, also, does nobody want to help me at all? comeon people..... and many questions still stand..
#27
azzblaDo you mean the WEU no limit patch? Also, I think I set the max hero level but whats the units max level? Also, does the play music only for p? desync games?


I dont know off the top of my head what a units max level is but you could go to Advanced->Game Constants and find out and change it...