I have created a heroe who has the follosing attacks: Attack 1 damage = 1 Dice, 6 Sides, + 0 Basic Range = 100 Attack 2 damage = 2 Dice, 6 Sides, +0 Basic Range = 800
Attack 1 is default and the only one active at the beginning.
I want that this hero becomes a range fighter if he gets a range weapon ( lets say a "bow" ) and if he drops it he should again be a melee fighter. ( a hero can only carry one weapon at a time )
Can u help me?
my ideas replace don't want to make all the triggers to prevent loss of abilities, stats, xp, etc.
Orbs only make the hero attack air units at his normal melee range -.-
Upgrades works only once, because you can't "un-research" an upgrade
Using custom bear form. Heres how: If the hero gains the item bow, give the hero ability "bear form" which will turn u into a ranged hero. When the bow drops, or the player wants to be melee, default it back. Good Luck -Blue
Thanx Dragon for your idea, but i have tried it and the problem about it is, that the "shapeshiftet"-unit will loose all the abilities i have added previously... i'll try to change this but i do not think that i will be successful. but nevertheless thx 4 hlp 2 you 2
Now i need help at making abilities "survive" the shapeshift. I have used Vexx's UberLevelSpellbook and there is written in a comment "No need to use MakeUnitAbilityPermanent, last time I checked the archmage didn't have a morph skill" but i have now added a morph skill, so can anyone help me "making abilities permanent"?
Thanx for your tip, but it was already on "false". I have to say that i works -> but only partial. My Spellbook abilities remain existant, but all abilities i have added by triggers have dissappeared...