Warcraft III resources & community, 2003–2006 · archived

Jousting Map.

8 posts
#1

Jousting Map.

Well, I've got a plan for making a map about jousting. It's a pretty simple idea, but I want to add a kind of system where you have to time it just right.
The idea is two players (Which will be the Knights on the horses) Will both go onto a long road. The knights will have their target pre-set so the player doesn't move them. But when the player(s) press the, I dunno, say, Space button; they use an ability. (A shockwave type of an ability) Like War Stomp for the Tauren guy. I need to figure out a few things though...

-How do I make the knight continue moving to his destanation AFTER he uses this ability.
-I think I know how to make him move there, but I'm probably wrong. How can I do this?

What do you think?
#2
its simple

Event:
player clicks spacebar(this may not be exact)

Conditions:
(not completely sure how you want conditions)

Actions:
order unit to cast warstomp
wait 1 sec
order unit to move where ever
#3
yah, as far as i know, there is no click spacebar, but you could use an ability/item or the up arrowkey... just a little hint.
#4
Thanks, I'm just starting to do the Terrain now.
Edit: Terrain is done. Now I just need to do everything else!

OH NO! Another problem...
I have two locations.
"Player One Start" and "Player Two Start"
Each one is on either side of the trail. Problem is my moving triggers arn't working.

Events- A unit enters a region "Player One Start"

Conditions- Entering unit equal to The White Knight

Actions- Issue order to unit The White Knight to move to Player Two Start,

Now, for some reason, when I start the game this guy won't move! Arg... Frustrating...
#5
How about making the trigger start at map initialization instead of making it enter? I don't think entering includes being there at the start of the game.
#6
it does not. However, if you use a trigger to create a unit in a region, that is considered entering. You may have to make a trigger to create a unit in that region for that event to even kick in. And I think you will have to make a custom spell with triggers for the "joust" skill you are proposing.
#7
Oooh, now I see. I'll maker four enter ones (Two for each guy) and two Map Initialization ones.
I hope it works...

Ha, it worked! But there's another problem...
When I do up the trigger for my edititized War-Stomp ability I can't select it. It's not there, all there is is normal abilities.
What do I do?...
#8
Since it's edited war stomp, unless the unit has another War Stomp, just order it to

Issue Order with no target

Tauren Chieftain - War Stomp