Ohh... u sed when u export... i understanted import .. are u using exporter from war3art tools?!? Take this mdx Importer/Exporter for 3dsmax: http://www.fulgrim.com/forum/viewtopic.php?t=89 --> scroll down until u find impexpmdx.mse And then u run the script -check the static option -uncheck the bone rotation option (this importer doesen't import animations) Its mor useful ... but i know that its an script that imports animation to...
Go to Graph Editors menu and select Track View - Dope Sheet. In the Track View - Dope Sheet window select Objects from the tree on the left. Open Tracks -> Note Track -> Add, select Notes in the tree under Objects. Add a key a first frame and on the last frame of desired animation and write in the two notes the name of the animation in quotes ("") eg. "Stand" . Add if you need to make in a single animation type under the name of the animation "non-looping".