Warcraft III resources & community, 2003–2006 · archived

Pivots

20 posts
#1

Pivots

What the f*** are pivots? I got all the parts of my model pivoted but I have no idea what they are good at. I thought that through them, you could actually move the parts of the model but without displacing them (keeping them linked somehow). If you think you could explain how can I use pivots in animation and what are they good at...

~Daelin
#2
Whell somethimes i am asking myself what are pivots and for what they are useful :)
#3
pivots are crucial parts of the model, there is one for each object id thing and it goes from one to well the end, particle emitters, bones, attachments, etc.

it tells us where the thing is, the bone, where the particle/ribbon emitter, and where the attachment will be placed... was i confusing?
#4
Yes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285

And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!

~Daelin
#6
DaelinYes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285

And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!

~Daelin

i strongly suggest if you want to animate in programs you use milkshape much simpler and i'll be posting a step by step tutorial, handy tips, etc. in about 1-2 weeks
#7
DaelinYes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285

And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!

~Daelin


Come on Daelin keep trying, no1 said it was gonna be easy. Im sure you will done it :) Im going to try modelling too, soon... :twisted:

Good Luck
#8
Rui
Im going to try modelling too, soon... :twisted:

Good Luck


sigh more and more skinners quiting to become moddellers...
#9
Ye because modelling its harder :?
#10
RuiYe because modelling its harder :?
well duh we still need good/great skinners, right now dare i say it, more than average or below average moddellers?
#11
Whell you can be a skinner and a modeller on the same time ....while making models you dont need skinning?? i think you do
#12
Animating is really easy, screw pivots. just use bones.

Place the bones and line them up perfectly then use the link tool and link the mesh to the bone and your set.

well link upper leg bones to hip and shoulders to chest of course.

I used to use pivots ect ect.. but now i just use dummies, or bones, less distortion and what not.

Models and skins are easy.


Daelin if your still having touble im me.
#13
i try to use bones, but my program cant export them correctly, so i have to use vertex groups and manual move the verts from frame to frame.
#14
taurenwarrior
RuiYe because modelling its harder :?
well duh we still need good/great skinners, right now dare i say it, more than average or below average moddellers?


Well the fact is that there are very few modellers if we compare them with skinners. :(
#15
Ok if anyone needs help with modeling or animating in max just drop me a line and ill try to walk you through it... via msn or aim..