What the f*** are pivots? I got all the parts of my model pivoted but I have no idea what they are good at. I thought that through them, you could actually move the parts of the model but without displacing them (keeping them linked somehow). If you think you could explain how can I use pivots in animation and what are they good at...
pivots are crucial parts of the model, there is one for each object id thing and it goes from one to well the end, particle emitters, bones, attachments, etc.
it tells us where the thing is, the bone, where the particle/ribbon emitter, and where the attachment will be placed... was i confusing?
Yes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285
And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!
DaelinYes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285
And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!
~Daelin
i strongly suggest if you want to animate in programs you use milkshape much simpler and i'll be posting a step by step tutorial, handy tips, etc. in about 1-2 weeks
DaelinYes... Because I still don't get how I can animate an object (with no emmitersyet ) using pivots. What I mean is, how can the pivots help me? Check this tutorial and tell me what am I supposed to move: the pivots or vertexes? http://www.wc3campaigns.com/showthread.php?t=67285
And another problem, isn't there any way to keep part of the vertexes still while I move the rest of an object? Example? Leg! I know I'm a real noob but I'm just learning (I haven't been modelling before... I started 2 weeks ago). Thanks!
~Daelin
Come on Daelin keep trying, no1 said it was gonna be easy. Im sure you will done it Im going to try modelling too, soon...