1)any orc unit under the effect of the aura will turn into a fel orc. area effect increase by level. i did it like that:
pick every unit in playable map area and do action if picked unit has chaos aura equals to ture and unit-type of picked unit equals to grunt then do give picked unit chaos(grunt) ability otherwise remove chaos(grunt) ability from picked unit
this was juz an example for grunt, 4 other orc units i would juz change the name nd ability in the field. i hope u guys know the chaos(grunt) abilitiy i was talkin about, they r in the object editor. i've remove the tech tree requirement for chaos(grunt)etc...
this is not working.
2)another chaos aura is, give the units under the effect of the aura chaos damage. area effect increase by level i havn't try dis one, can somone plz do it?
Actions If/Then/Else: Unit has Specific Buff equal to True Unit-Replace: Replace Unit with a Fel/Chaos Orc Grunt using the The new unit's max (Whatever) Else: Play a sound or something like rages, whatever again
Yes, its impossible to make the second one. Still, if you want the units to receive damage under the aura just use Unholy Aura with negative values, but of course you can't submit it into the site cause it has no triggers (to make this, simply go to File/Preferences and click Allow negative real values in the Object Editor).
thanx 4 all the comments especially the second one. tho itz a bit disappointing ...but if Daelin and Vex say itz impossible, it must b
nd also the event 4 first one, i tried map initialization nd none, they both didnt work. or do i hav 2 try 'for every # seconds of the game' somthing like that? as Daelin said?
and blade.dk2,rui, i've tried replace the unit, but it wont work. i think itz my problem with event.
rui, ur trigger only turns an orc into a fel orc, but wat if the aura effect is gone? i want it to return to a normal orc. i've already solve the replace orc problem, but now i face a new problem which is to switch the fel orc back to normal orc when he's not under the effect of the aura.
Events: I think you will have to put somethin here, so that trigger will work
Conditions whatever
Actions If/Then/Else If:Unit has Specific Buff (Chaos Aura) equal to false Then: Replace unit with a Grunt (for example) using the new unit's max (whatever) Else: whatever
Note that im not sure if this works, but if orcs under the effects of the aura turn into fel orcs this must be the way... I think...
Backswitch prob: Set the custom values of the units to 1 for example when you replace them first (do it after the replacement) and then pick every unit matching unit has buff 'your' equal to true and cstom value of unit equal to one. THat is at least one way wo check it.
And btw DON'T call me Blade.dk2 forget that 2 it's only there because this site is bugged.