Warcraft III resources & community, 2003–2006 · archived

Anti-Cheat Trigger

29 posts
#16

woah

woah..... THX! very Much This TITAN SUX looks Rough
#17
titan... either you are very retarded, or your computer is retarded. THAT GAME'S TRIGGER TO DISABLE CHEATS DOES NOT WORK IN SINGLE PLAYER, ONLY IN MULTIPLAYER WHERE CHEATS DON'T WORK ANYWAYS!!! wow sorry for the caps, but i got ticked off by this idiot who claims he knows how to disable cheats through ways we already told him it doesnt work. it ususally helps if you know how to trigger before you start calling other people idiots. nicely done titan, i solute you.
-Blue
#18
Hmm, sounds intereting... I have an idea that will stop some outrageous cheats like greedisgood 99999999. If a player's gold reaches the max, then defeat all players... It would only work for the people using greedisgood 99999999 it won't work for greedisgood 1000 or somethin low. One possible solution is like someone said, if the game is played on single, play defeat as soon as their in.
#19
how about this, can you save your hero? if you can't, then their is no reason. if you can, then i made a trigger. but it needs to be changed if you can make playrs comps.
#20
Omg :) stop this fighting ... and Titan if u think u are tuf make a map with a anti-cheat trigger ,that really works!!!
#21
What I mean is: one player for an RPG = BAN from map. A trigger that checks for only one player playing and gives the defeat message.

@ VGSatomi

Lets not forget: in one player mode, the player can use cheats like whosyourdaddy, keysersoze #####, leafittome, etc. If you put in whosyourdaddy and you become invincible in a RPG then you \go defeat the final guy..then you level up like 100 levels, save and repeat, the your players will have rigged heros!
#22
eXciTeOmg :) stop this fighting ... and Titan if u think u are tuf make a map with a anti-cheat trigger ,that really works!!!



wat kind of map do you have, and can you save your hero? also, wat reason would somebody have to cheat, then ill think about teh trigger.
#23
orcfan32What I mean is: one player for an RPG = BAN from map. A trigger that checks for only one player playing and gives the defeat message.

@ VGSatomi

Lets not forget: in one player mode, the player can use cheats like whosyourdaddy, keysersoze #####, leafittome, etc. If you put in whosyourdaddy and you become invincible in a RPG then you \go defeat the final guy..then you level up like 100 levels, save and repeat, the your players will have rigged heros!


I suggest this: Make a trigger that runs at start of the game. For each player and non-computer/not there, +1 to variable: Players.

When a person types "-save" or whatever, check the variable Players. If it is over 1, then show the save code. If not, show Game Message: You may not save in 1 player. Use the F10 save instead!
#24

...

There are some people who go to incredible lengths to cheat, break a map open, use cheats to outwit the anti-cheat, and some other exploitive means. But as long as there is a protector, there will be a deprotector, and as long as there is a deprotector, cheating will be possible :P.

So basicaly, there is no way to 100% stop cheating.
#25

Re: ...

ModelerThere are some people who go to incredible lengths to cheat, break a map open, use cheats to outwit the anti-cheat, and some other exploitive means. But as long as there is a protector, there will be a deprotector, and as long as there is a deprotector, cheating will be possible :P.

So basicaly, there is no way to 100% stop cheating.


Well... if they break the map, people will have to redl it. (edited stuff)

It would be possible to tell for some experienced guy I guess...
#26
u can take the .j file and paste it in ur map, then copy the unit data, put a hero on the map, change lvl to 999, give him the best items, then play the map and save it in a code, now u got a rigged hero that u can use in that map.
only solution i think is to use better protection, that prevents mpq editors from opening it...
#27
When someone gets , really angry that he can't finish the map ,he will use cheats .Its something normal ,when u are stucked in a misson u have to cheat to pass it! :)
#28
simply put: anyone that requires cheats to beat a map (expecially an RPG) needs a reality check... get better, or stay bad at it. simple see?

about the anti-cheat you can state that only 1 user player in game at start = no saved code whenever they try to save later...
would still let them play but not advance.

or (havent tested it yet though i believe it works):
have at map startup set gamecache variable to w/e... havent seen any tutorials on gamecache but someone mentioned in a few other posts that gamechaches do not work in multipleyer. then, when they go to save have it check that gamecache. if it has been set to anything besides default, 0, null, or w/e you wanna call it then apparently they are playing in singleplayer, and the code wont save for them...
hmm... its an interesting though, I'll test it tomarrow just to see if it works :D
same deal as above BUT you COULD play on lan and bnet if i read the other posts on game caches correctly...

someone PLEASE shoot me outta the air if I'm wrong lol... I've got NO experience with game caches.
#29
titan_06http://maps.worldofwar.net/maps.php?id=3311

dl that map and shut up
his trigger works.


if you follow the link you will recieve that message:

V1.37 has fixed alot.
I give no1 permission to edit my maps so now they are all protected.
:lol:

now plz tell me how to get the triggers without cracking the protection? :?