Making new post just to make everything more smoother... But here is the lasted contest by copy and paste.
I dont want to do the same thing another time...(Hero Arena Type)
So I thought of another 32x32 that is common with Hero Arena.
AOS/DOTA
FOR THOSE WHO DONT KNOW WHAT THIS IS: There should be 2 bases. 1 for player 1 and 1 for player 2. (Comps)
Then every 20-25-30-40 seconds of the game units for player 1 should spawn in his base and player2 in his. Then they will attack-move to the other base.
Custom attackers would be nice with heroes and other stuff.
This is indeed crazy. How the hell are you supposed to make two bases in a 32x32, and also give a path for the units? That's very very hard! I'm intrigued. I expect to see some interesting maps. I won't join however. I already have my project in hand.
Sir, you've become crazy with 32 x 32 maps.. -_- Unless it's 1 unit and the bases are relatively small, this is pretty hard... especially if you want terrain or such.
Sounds like this is going to be some funny map contest.. I'm in. No players?? Are u supposed to just watch the comps destroy eachother? .. Well. u will pretty fast see who's the overpowered side!
DONE!
Here! It should be pretty balanced, but it may seem Red has a little edge on Blue. Remeber to put yourself on Audience, not Actor. Well.. Since I was wrong, I will update my map soon. I am having exam and such to worry about right now.
What he ment by player 1 and 2 both comps means that for example, in dota, the scorge and the sentinel. Like the comp for each base that sends out the units
This will indeed b crazy, and challanging, which makes it fun
Goliath The God made a cinematic. Are we supposed to make an AOS in a cinematic map? Or did he misunderstand the thing where player 1 and 2 is computers?
Not quite sure what you mean, but I have all kinds of balence, from stuff like when AI units defend there bace they are stronger while the attacker is weaker to the extent that the gods will give a little, yet not over powering boost to a force that is lagging far behind. It should make victorys more satisfying.