I wanted to make a custom ability called "Sacrifice" The Description is: Sacrifice 50% of your life to deal great damage to the enemies around you" First I tried to make it trigger-wise. I put Event>- Unit begins Casting an ability, Conditions>- Ability equal to Sacrifice,Then Action>- Set (unit of ability begin cast/casting unit) to life percentage-50%,I thought that would be okay, but I thought,what if the HP was lower than 50%? It would heal the unit. So can anyone help me with this ability? -Sp4wNeD
->Pick Up Every Unit within x range of (Position of (Casting Unit)) matching condition ((Matching Unit) is an enemy of (Casting Unit)) equal to true and do actions - Order (Triggering Unit) to damage (Picked Unit) for Life of (Triggering Unit)*0.50, Magic, Fire. -> Set Life of(Triggering Unit) to ((Current Life) of (Triggering Unit))*0.50