Well, hmm...the else actions are ones that are done in case that the first one aren't. For example, If [music_playing=true](this is var) then do [Sound - Stop Music] else do (now another If/Then/Else) If [music_playing=false] than do [Sound - Play Music] else [Do nothing]
here it is: if ALL conditions are true, then the actions after "then" are being executed. if any of the conditions fails, so in any other case, the actions after "else" are being executed.
So whenever you have an IF/THEN/ELSE statement, either stuff stated after "then" or after "else" is being run. small example:
IF: - Dummy_Integer_Variable == 1 THEN: - Send text message to all players -> "Variable is 1" ELSE: - Send text message to all players -> "Variable is not equal 1"
this "Else do '(Action)" serves as a spaceholder, it is not a valid command but just says "do whatever you want here". if you don't want to do anything, select "Do Nothing".
Okay, then we enter my second question... What does they meen with 'Loop-Actions' ? I'v seen screenshots from other trigger where they have that command and a whole lot of triggers after that. It seams like I need this trigger to get my multiboard to work.
Loop Ations doesn't really mean anything like in this
Loops Actions Events Map initialization Conditions Actions Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Game - Display to (All players) the text: Loop Actions don't ... -------- Unless -------- For each (Integer A) from 1 to 10, do (Actions) Loop - Actions For each (Integer B) from 1 to 5, do (Actions) Loop - Actions Unit - Create 1 Forum_Variable[(Integer B)] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees It will make 10 of Forum_Varible 1-5 for Player 1
Loop actions in general are used for doing a few commands multiple times, depending on few variables that change. I.e. we want to display the number from 1 to 10 to the users so we create a trigger:
For each (Integer A) from 1 to 10, do (Actions) Loop - Actions: - Display to (All Players) the text: String(Integer A)
This action, or any actions in the for-each>loop are being executed 10 times. In the case of your multiboard, I think these loops refer to every player (> the player number is a variable) or to every row/item.