Easy - 3/10World Editor Some knowledge of the Object and Trigger Editors Procedure:
Open the World Editor.
Go to the object editor and create two spells: one based off of Metamorphosis and the other based off of Shockwave.
Name the Metamorphosis spell "Fly Trick" and the Shockwave spell "Jump".
Change the tooltips to whatever you want, then disable ALL DAMAGE PROPERTIES in the Shockwave spell, change everything that has to do with range AoE and other stuff to 0. In other words: the spell "Jump" is referred to as a dummy spell.
Make the Alternate Unit Form for the Fly Trick spell a Gryphon Rider.
Open the trigger editor.
Delete the Map Initialization trigger and make a trigger named "Jump".
Trigger Code: Jump Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Jump Actions Unit - Add Fly Trick to (Casting unit) Unit - Remove Fly Trick from (Casting unit) Unit - Turn collision for (Casting unit) Off Unit - Order (Casting unit) to Move To (Target point of ability being cast) Animation - Change (Triggering unit) flying height to 500.00 at 500.00 Wait 0.90 seconds Animation - Change (Triggering unit) flying height to 0.00 at 1500.00 Wait 0.90 seconds Unit - Turn collision for (Casting unit) On
Give the ability "Jump" to a unit.
NOTE: DO NOT GIVE "Fly Trick" TO ANY UNIT: METAMORPHOSIS CAN CAUSE ERRORS IN MAPS WHEN SET TO A DIFFERENT UNIT! YOU COULD GET A FATAL ERROR RESULTING IN LOSS OF DATA!
Conclusion:
Once you set the ability to the unit and remove it instantly, you can control it's flying height within that trigger.
i tested that trigger and thing.. the unit is walking to the point of the "ability thing" and then he jumps.. i thought he was gonig to fly to that point or something
1. Requirements: World Edit Some knowledge of the object editor and OBJECT editor/[quote] Dude you wrote object editor twice Also, what's the point with that thing?
Actions: *Add Crow Form to triggering unit *Remove Crow Form from triggering unit
Use those actions instead of the meta ones. If u do that (without any waits commands between those two) u can alter a units flying height easier than useing meta.
What I want to know is, why not just change the flying height using triggers, why add all that other junk? You could just make the unit's flying height=1. The player wouldn't notice it, and you could have the same effect.
You have a lot more control over the unit by triggers. If you did it like you said, then you couldn't add special effects and stuff at the right time. You can not change the flying height of a unit in-game without triggers, either.