I need this thing where every five kills from a player, they get a villager that they can sacrafice to the gods. I also need this trigger that i forgot how to do (DAMMIT!) where when the villager enters the sacrificing area, they die and a leaderboard, multiboard-whatever its called shows the amount of sacrifices required unitl the god is content. What i mean is say the god requires 10 sacrifices, there will be a board that tells you and each time a villager goes into the region, the number on the board decreases. When the sacrifices are successfully made, the board is destroyed and the god gives a reward.
will need a few variables, array of course if your talking about multiple people. E -when unit dies C -unit not equal to peasant A -set 'player kills(player number of(owner of killing unit))' = 'player kills(player number of(owner of killing unit))' + 1
E -when unit enters a region C -region = "sacrificial pit" A -set 'players_sacrificial_pit(player number of (owner of(triggering unit)))' = 'players_sacrificial_pit(player number of (owner of(triggering unit)))' + 1 -explode/kill/remove triggering unit -run *upgrade multiboard*
' = variable " = region * = trigger
sry I'm just too lazy right now to add in color and open the editor to make sure i worded everything perfectly. the *upgrade multiboard* trigger just refreshes the multiboard(aka set all slots equal to their variable selection and shows the upgraded multi)
and as a side note even the most unknowing triggerers can do these if they just took the 15-30 minutes to play with them some. (takes a more advanced triggerer average of 5-10 minutes to perfect it normally)