I am trying to make a building with three upgradable levels or tiers. Tier one can summon (like a mercenary camp) tier one units, tier 2 tier 2 units, etc. Unfortunatly, you can not get the new units when you upgrade. There are still same old tier one units. (yes you can just put in the tier 2 building in the world editor and get the units.)
My current workaround is to have it build the units with 1 sec time instead. This works, only there are exactly 11 units and the rally point covers up a spot when you produce a unit (to make room for a cancell symbol.) Is there a way to get rid of rally point? or make the cancel button cover up rally instead of a unit?
You cant do it that way. Add all the units to the tier 1 building, but add teir requirements to them (that way they will just be ghosted and unbuildable until the correct tier upgrade is done). -VGsatomi
Did you add each of the new units to the different buildings in the object editor?
I dont know you can do it that way. Add all the units to the tier 1 building, but add teir requirements to them (that way they will just be ghosted and unbuildable until the correct tier upgrade is done). -VGsatomi