You mean the game completly locks up? As in having to reset your comp? Or just lags for a few secs? Large triggers with a long list of actions that involve checking things, or you have a lot of triggers with the same event that fire at once when a player first does someting, (i.e. player builds a unit), it could cause momentary lag for your computer.
You may also want to double check your object editor adjustments. Make sure all the random selected units are suitable to be hired as mercenaries. From playing your previous maps, I notice you dont use the object editor as much as you should, which may cause you to overlook some otherwise obvious conflictances. -VGsatomi
There are No triggers at all ! i delete them all for testings but game freezes anyway for several seconds. (
Ok,may be i said not write at first post..
i have a map (survivle) and there is only 1 tavern at start of a game where ppl should "buy" their "proffessions"
there is only 1 trigger that use this tavern:
Event Elapsate 1 sec Conditions NONE Action add for buying unit A001 with (random number from 0 to 3) in stock and max. stock of 3 add for buying unit A002 with (random number from 0 to 3) in stock and max. stock of 3 add for buying unit A003 with (random number from 0 to 3) in stock and max. stock of 3 add for buying unit A004 with (random number from 0 to 3) in stock and max. stock of 3 and till 11 unit
and that's all! Than player click at unit he wants game freeze for 1-3 seconds and than all goes normal(as ussual)
at singleplay yes,of course,but when 10 ppl try to pick a hero for 1 minute.. and then they need to load they levels.. Brrr that's an only bad situation at that map (exept terrain of course )
try placing those units on the map then remove them at map initilization, it will then load them at the loading screen, instead of when u select the tavarn, it will increase loading time but will fix the lag.
If you ever played dota, "allrandom" mode, you may have encountered this loading problem. Lately I found the same problem when adding attachments with items, my pc laggs for about 0.25 seconds, not crucial but annoying..
The idea mentioned of placing the models on the map, anyhow, removing them on initialisation or not, seems to be the easiest way of solving this.
as i understand from our forum site. This problem caused by low transfering size between archive files where all ability\object\buff\doodads additional (non-standart) parameters are laid....