Is there any way at all of finding which structure trained a unit after a "Unit finishes training" event? I've tried using triggering unit with no success, and was wondering if there is actually a way that works, or if it simply can't be done.
OK…i take it you want to do an action to the building that trained the unit, so heres the trigger i would suggest: Events Unit - A unit Finishes training a unit Actions Unit - Explode (Triggering unit)
Where it says explode, you substitute that with whatever action you want. Seems preety simple, am i missing something? Hope this helps.