Warcraft III resources & community, 2003–2006 · archived

REVIVAL AND MULTIBOARD TRIGGER (Mine has mistakes)

5 posts
#1

REVIVAL AND MULTIBOARD TRIGGER (Mine has mistakes)

Hello, to all WC3 users. I'm kinda new at developing maps, but now my Reviving Hero Trigger is seriously wrong. I'm trying to make a 3-Team "Defense of the Ancients", but whenever any hero dies, s-he revives immediately in the region I preestablished, but the counter still shows up! HELP! Also, any good example of a Multiboard is good and well received. Any help (Good help, of course) will have credit in the map. Thank you for your attention.
#2
make a timer window [massive] variables and than at trigger after words[action] Create timer window for "timer" for player [needed] make this thing.

set timer window variable[player number of owner of dying unit] = last created time window.


and after reviving create

Destroy timer window of (player number of revived hero)

that's all..
#3

Here comes one credit!

Thank you very much, VampireKB. You will certainly have credit in "Dragoon Wars". With that help, the hero revives well... And it doesn't even need locals.
#4
why not put in a wait action in the received trigger!!!
#5

I'm done with wait time

Actually, the idea is that in Dragoon Wars you wait some time (Depending on Hero Level) to get your unit back. Pretty much like DotA, but I promise the map will be WAY different.