Warcraft III resources & community, 2003–2006 · archived

Killing Sounds

19 posts
#1

Killing Sounds

I want to know how i can set sounds like in Dota, you know:
When u have 3 kills -play sound killingspree , 4 kills - dominating
I dont figure up , how Guinsoo did this
And i want to know the double and triple kill thing to :)
#2
I guess you'd have to set a local variable. However, I am not good at Jass, in fact I don't know it.

Custom Script: Set (jassstuffhere)
If Variable = 2
Play Sound (blabla)

Same thing as always I guess. >.<
#3
Try an array unit variable. Set a time between every kill point and if their hero kills like 3 in that time limit, then play that sound.

After that then do this:

If UnitsKilled = 2 Then play sound *sound here*

If UnitsKilled = 3 Then play sound *sound here*

If UnitsKilled = 4 Then play sound *sound here*

ETC.

Set it so that when a unit is killed, give hime like 2 seconds to kill more. Hope that helps.
#4
Yes u help me making a double and triple kill sounds :) thx for that , but how i keep coming the sounds killingspree ,dominating ,godlike etc
I guess i have to do something on the multiboard trigger.
Any opinions..
#5
eXciTehow i keep coming the sounds killingspree ,dominating ,godlike etc


Rephrase please. I would suggest having two variables... One for kills within (amountofseconds for triplekill/doublekill/blabla) and one for total kills during a life. Then when the second variable reaches say 25 you can say "Godlike!" etc...
#6
Telefragged , i uderstand what you mean but can u tell me the trigger for kills during a life?
#7
I think that's easy:
set the varaible +1 for each kill and set it to zero, if the hero dies. I think that's possible if you've only one unit (hero) or you have a specif unit. Or do it like: "unittype of dying unit=hero1; unittype of dying unit=hero2, etc". If owner of unit = player set variaple godlikekills_player1 to zero.
I'm not an expert but perhabs it runs so far.
#8
I will test your way , but i am sure i will make the trigger wrong :)
#9
You also can do it by a VERY SIMPLY way :)
Just make a trigger with each kill u add one food and if the food status reaches 2 play sound double kill, if he reaches 3 play triplekill, and so on. if the hero dies remove all food. So when the Hero revives the doublekill, triplekill,etc. begins from new. (sry for my bad english ;)) so i have done it in my map, and it works simply and great!!
#10
Nice .... and thank you :D
#11
Yes i'm sure TR's way will work. And by the way if you need that sounds use the MPQ to extract them xD.

-Rui
#12
<Hey Rui where have you been? :)>
The sounds that i was thinking are from UnrealTournament and Counter , you have godlike sound in warcraft? :P lol i dont think so
#13
im playing counter strike 1.6 and i play also often on funmap server, these servers have cstom sounds..so i have ALL sounds ;) from double kill to Holy Shit ;) , if u want i could give you all (have u msn?) Or if u play cs by yourself u will found it in steam/steamapps/[youremailadress]/counter strike/cstrike/sounds (a tip the most files are in misc look there for it ;)
#14
I have custom sounds , but i dont have some of them like wicked sick ,mega kill , holy .... and triple kill yeah i have msn ->[email protected] :wink: maybe you can send to me?
#15
eXciTe<Hey Rui where have you been? :)>



:O Have you missed me? :D My computer was freezing... and it had to be repaired of course :(. Right now i'm not playing with my real computer, just in another sucky computer =.=
By the way, I wanted to talk to you by msn, i will add you ok?

-Rui