Warcraft III resources & community, 2003–2006 · archived

How do you remove sound from a model?

9 posts
#1

How do you remove sound from a model?

I have an effect that I want to add to a unit when I pic k up an item.
This ability is merely an effect.
It's similar to regeneration but it just looks different.

Unfortunatly the sound still resides when the ability is bestowed upon a hero.

How to remove!?
There is no sound file attached to the ability or anything in object editor.
#2
In object editor , remove the sound on the model u imported
#3
It's an imported model. It was imported into an ability.

Sound - Effect Sound None
Sound - Effect Sound (Looping) None
#4
robszolIt's an imported model. It was imported into an ability.

Sound - Effect Sound None
Sound - Effect Sound (Looping) None

And the ability it still have sound?
#5
You'll have to edit the model then. Convert it in mdl and open it with notepad. Then search for "eventobjects" and search for one that contain the code "SND". That is a command that tell the game engine to play x sound on x moment. Select and delete the entire eventobject; now, the model probably have more eventobjects and other things that require an "OBJECT ID" to run. By now you have a gap in their order. Renumber manually all the object ids after the deleted eventobject and convert back to mdx. Done.
#6
Awesome. Yeah Nasrudin, that worked. It just so happened that my ObjectID was the last one, so I didn't need to renumber anything. =)

Thanks guys for all your suggestions
#7
and if we have several SND? how do we know wich one to delete?
#8
There's a list with all the sound codes on wc3c. Let's see if i can find the link...
#9
thanks, but i dont need it anymore, i found it already in a tutorial in the tutorials section(but it was too confuse, so i deleted 'em all :P )