#16
ok so i havent tried to acctually do this till now...n e ways heres wat i got...Trigger1
Blade massacre
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blade Massacre
(Level of Blade Massacre for (Triggering unit)) Equal to 1
Actions
Region - Center Massacre Region <gen> on (Position of (Triggering unit))
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Blade massacre dummy for (Owner of (Triggering unit)) at ((Center of Massacre Region <gen>) offset by 200.00 towards (((Real((Integer A))) x 36.00) + 0.00) degrees) facing (Target point of ability being cast)
Animation - Change (Last created unit)'s vertex coloring to (50.00%, 75.00%, 25.00%) with 80.00% transparency
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
Unit Group - Add all units of (Units of type Blade massacre dummy) to Blademassacregroup
Countdown Timer - Create a timer window for BladeMassacreTime with title <Empty String>
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start BladeMassacreTime as a Repeating timer that will expire in 0.50 seconds
Trigger2
Blade massacre test
Events
Time - BladeMassacreTime expires
Conditions
Actions
Set Blademassacre_blademaster = (Unit-type of (Triggering unit))
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit Group - Pick every unit in Blademassacregroup and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Triggering unit)) offset by 300.00 towards ((Angle from (Position of (Picked unit)) to (Position of (Triggering unit))) + 3.00) degrees)
now the problem is that they dont move...and when the ability is activated, after .5 secs they are removed from the game somehow..what should i change/do to make this work??