Warcraft III resources & community, 2003–2006 · archived

Need Help

10 posts
#1

Need Help

ok so I had a Forum on the site discusion but found out it was the wrong place so now it's here ^.^ alright, I'm having problems with my Custom Sky model, it just won't show up, can anyone either help me import it or give me a walk through?
#2
Ehmmm in fact you should have posted this on the Models Forum...

-Rui
#3
Nah, SeaGull1723 told him to post it here. And in fact, I think the sky is more a skin/image. I'll let the post exist here for the moment, if no one answers I'll check which forum fits best for that question. :lol:
#4
First off, you got to tell us how YOU'RE importing it. I might be able to help you if you tell me how you did it. I've had no problems with Import Manager through my days as a Mapmaker.
#5
Ok Dark Shadow but I still think this should be posted on Models Forum. Oh well it's your decision :D

-Rui
#6
After importing the model restart World Editor
Or the problem can be by writing a wrong path on the custom textures , the paths must be correct
#7
KamikazzeeFirst off, you got to tell us how YOU'RE importing it. I might be able to help you if you tell me how you did it. I've had no problems with Import Manager through my days as a Mapmaker.


ok, I'm using WEU to set it up (sorry for not replying for awhile Darkshadow, I went on a school trip for 3 days) anyways, I import it and it has some strange path like "Enviroment/CustomSky/CustomSky.blp" I believe the problem MAY be with the file type, but I've tried blp, tga, bmp, everything. what I want to know is how I'm supposed to set up the path for it by simply importing it in the normal Blizzard World Editor,
everytime I try it comes up as "other" and I can't seem to set it to anything.
#8
With Warcraft Viwer u can see all the paths that u need ;)
#9
I'm using wc3 viewer too and I still cant seem to get it to work, I finally made some progress but the only thing that showed up was a big black screen, how am I supposed to fix this and exatly how big should the image be? WEUnlimited says it must be 512 by 512 pixels, which it is.
#10
doh *smacks head* found the problem, trig in it says "call enviroment\skymodel\dalaransky" or something like that, anyways, got rid of it and it works fine now :)