23 posts double u tea ef why should I tell you? joined
#1
Spell Help needed: Amplify Magic
I want to make a spell which increases the damage dealt by magic and spells, like Banish. I just don't want the extra effect of Banish, so the target can still attack and have its normal movement speed.
I thought I could do someting with adding an ability to the target (with triggers of course; bases of the spell damage decrease-item ability (those spell bracers) but that hasn't really had any result. Could you help me out with this?
im pretty sure u can remove the banish buff, but if not u can use triggers (animation tags) to increase the movment speed and vertex coloring of the unit. try the first one first...remove the banish buffs from the spell.
The runed braciers have been tested and have a successful effect. I tested them myself... Just make sure you correctly add the ability to the unit. You need only the ability not the item itself added.
23 posts double u tea ef why should I tell you? joined
#5
these are the triggers I made/used:
Spell Damage Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Amplify Magic Actions Unit - Add Spell Damage Amplify to (Target unit of ability being cast) Wait 25.00 seconds Unit - Remove Spell Damage Amplify from (Target unit of ability being cast)
I changed the 'damage reduction' field of "Spell Damage" to -0.67
One of the problems was that when 'you' cast in on 'yourself', nothing happens. If things should work according to these triggers, I'll try to figure things out soon. Thanks for the tips!