Warcraft III resources & community, 2003–2006 · archived

Hunter

5 posts
#1

Hunter

In my rpg I'm putting hunter that is hunting all over the map after the heroes. But the problem is, I can't get it to hunt.
I need help to first be created (with variable) and then attack a hero. When the hero dies I need it to go on. Allso if the hunter dies I want it to revive and start hunt again.
#2
Seperate triggers can be done with that.

At map start, issue it an attack command targeting a random player belonging to an enemy playergroup of the hunter (shouldnt need variables)

Should be like "Pick random unit from Playergrounp(Owner of picked unit belongs to enemy of player=true)) and order (hunter unit) to attack (picked unit)"

add triggers such as

Event- a unit dies
Condition- killing unit is equal to (hunter unit)
Action- repeat tha attack command above.

If the hunter ressurects through an anhk or reincarnation, add a trigger like:
Event- unit finishes casting an ability
Condition- Triggering unit is equal to (hunter unit)
I forgot the ability condition, but make sure it reincarnation.
Action- Issue attack command given above.

Hope this helps.
-VGsatomi
#3
Then I have only one question left to ask here...
If the hunter stops on the way cause the way is blocket, or something like that. How do I do so that the unit get's a new attack order as soon as it stops?
#4

ill help u

Use an if/ then /Else trigger

If *hunter's* current order is stop.

Then Do attack Command (fill this in with whatever you got)

Else, Do nothing

I hope this helps
#5
Hmm..
Just make him issule order patrol when he have to go after a Unit then he attack other units if they gets to close : ) Then he cant be blocked becourse then he just attack the thing thats block exept its trees or something he cant attack