Warcraft III resources & community, 2003–2006 · archived

Specific Modelling and Texturing Questions

4 posts
#1

Specific Modelling and Texturing Questions

Hey everyone, I have some very basic questions I'd like some answers for. I'm posting here because I haven't found out after reading the other posts. First of all, I'd like to know roughly what an acceptable poly count is for a single character. And would that count be in quads or triangles? After looking at some other WC3 models I'm guessing somewhere between 1500 and 3000 tris?? Also, what dimensions (in pixels) should a texture map be?
#2
Hmmm.... the Poly count really matters if u put a lot of HighPoly units into a map , the game will lag like hell.But if u plan to use just 1-2 high poly units i a map there are no problems...
#3
And the texture map?
#4
I think 1500 triangles is a good model with high detail, but don't exceed it too much. Just use less units with high poly count as eXciTe said.

Textures are made on UV maps with deimensions 256*256 and 512*512 with medium and high quality. Use smaller powers of 2 for less detailed objects(ribbon blur, team colors and such).
The conversation continued. After wc3sear.ch closed, 2 further replies were posted to this thread on The Hive Workshop. Read them there →