Warcraft III resources & community, 2003–2006 · archived

Monster freesing.

7 posts
#1

Monster freesing.

At my map when number of computer units more than 300(or several more) they become to make "step-by-step" movement.
How could i fix that problem?
#2
U mean its staring to lagg?
#3
Yes that is what he means. Games starts to get laggy and units seem blocked. I don't think that there is a way to fix this...

-Rui
#4
No, he's talking about if you have too many units of one player being ordered, they all start to stop and move only a few units at a time.

Solution to this: Make more AI opponents and evenly distribute the enemies among them. An AI player, like a ahuman player, can only select and order 12 units at a time. When their units ordered goes into the hundreds, they cant manage all that and they start slowing them down.
-VGsatomi
#5
That's what I meant. Units start to "block" and etc etc.
Btw nice that it an be fixed.

-Rui
#6
That's strange.
1)they all take commands only at their spawn time (move-attack order) and no others.
2)i already tryied to make more AI players for map,but result was same. they all stuck.
3)i thouth about short passages and that they start to "dumb" when Ai units block other AI units. i made passages more "free" but problem still their...

4)For now i made lesser number of units [better unit number checker] and i'll hope that this will save...
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To VGSatomi:
So you mean that i need to make unit groups for with 12 units in each 1 and make "group" orders?
i'll try,but i think that it would be the same..
#7
That's strange.
1)they all take commands only at their spawn time (move-attack order) and no others.
2)i already tryied to make more AI players for map,but result was same. they all stuck.
3)i thouth about short passages and that they start to "dumb" when Ai units block other AI units. i made passages more "free" but problem still their...

4)For now i made lesser number of units [better unit number checker] and i'll hope that this will save...
________________________________________________

To VGSatomi:
So you mean that i need to make unit groups for with 12 units in each 1 and make "group" orders?
i'll try,but i think that it would be the same,because there is only 1 trigger:
unit enter area "bla'blabla"
order entered unit to move attack.

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P.S. i changed there an aqustition range (sorry 4 english,better talking than writing) and i changed constats with there guard positions.