Warcraft III resources & community, 2003–2006 · archived

What do you want in patch 1.19?

37 posts
#16
That's just pointless... Adding useless things in the MPQ so all innocent battle.net players have to wait even longer to download the patch...
#17
Well, I'd have my requests as well.

- Manipulation of Armor, Maximum Hit/Mana Points, speed, ranged/melee attack
- Add to Soul Burn the multiple selection stuff like in Silence, so you can disable not only spells, but attacks and skills as well, the way you like it.
- Have the "Event - Unit is Damaged" as a generic

I may have others which were already mentioned or which were not mentioned, but these would be the most important. :)

~Daelin
#18
An action to change between attack 1 and 2 would be grateful. Aswell as a "Display fade filter for player" action.
#19
Th Event-Unit is Damaged as a generic REALLY needs to be on the next patch. It's a function that I need for some of my maps, but I have always to find another way to do it. :?

-Rui
#20
EVENT_PLAYER_UNIT_DAMAGED is a bad idea, first of all it is possible for anybody to make EVENT_UNIT_DAMAGED work on any unit anyways, second it would be inefficient, that's the reason they didn't add it at the start.


Yes it's those two heroes.... Ah and Blizzard could add more hidden icons and models so that we can discover them with WEU .

-Rui


You don't use WEU to discover that stuff, you use Mpq Editing.

Nantuko: The changes on patch 1.13 , 1.15 , 1.16 , 1.17 and 1.18 Were really good, imagine spell editing without buff editor, Trigger spells without damage (so everybody would be forced to use my caster system) , Imagine EVENT_UNIT_DAMAGED without GetEventDamageSource() , without the patches editing the game would suck
#21
Ok i'm sorry for the stupid comment Vexorian.
And for the patch 1.18, you are right aswell, the Buff Editor was 100% needed, and there were many buggs; such as...

-You couldn't make a unit ability into a hero ability
-Some levels of abilities weren't displayed
-Half of the triggers were leading into crash
-As far as I know tinker needed a fix or two, I don't know I just heard it.

So I think this patch really needed to be unleashed.

-Rui
#22
VexorianEVENT_PLAYER_UNIT_DAMAGED is a bad idea, first of all it is possible for anybody to make EVENT_UNIT_DAMAGED work on any unit anyways, second it would be inefficient, that's the reason they didn't add it at the start.

The you must tell me how to do. :o
#23
Well Vexorian has enough work but take your chance....

-Rui
#24
Vexorian

Nantuko: The changes on patch 1.13 , 1.15 , 1.16 , 1.17 and 1.18 Were really good, imagine spell editing without buff editor, Trigger spells without damage (so everybody would be forced to use my caster system) , Imagine EVENT_UNIT_DAMAGED without GetEventDamageSource() , without the patches editing the game would suck


oh vexorian,i was half kidding/and half seriously there,actually blizzard is not working on warcraft,this is a thing you cant refuse.
And yes all those from 1.07 to 1.18 wich means 10 patches :!: did something even if didived into 10 different places.
I wouldnt imagine the we without damage.
without the GetXXXXLocation,spelltarget,and other similiar stuff.

But please tell me are the patches really good? no,they arent,you may be satisfied because you got some useful functions,but those non editor guys... imagine them...

In every patch something is changed to th Undead Banshee,once is train time,other is attack range,sometimes walk speed,that's insane,you dont care about these,since i presume you are not the best fan of the wc3 melee game,but those guys...imagine,for them the 10 patches didnt do any exeptional change,(oh..they did in few situations)
#25
You may be right Vexorian but adding the EVENT_UNIT_PLAYER_DAMAGE function would help us spare some time. ;) I personally don't like to keep adding stuff in the head of the map (such as Kattana's functions... but unfortunately I am addicted to them)so making myself yet ANOTHER such function would be simply annoying. Making blizzard solve this problem for us would be great. :)

~Daelin
#26
Well I just hope Blizzard makes something about the buggs and such. And I would also like to have more animations for all models. For example, I see that they love changing the undead banshee, so it would be cool if they add a "channel" animation for the banshee, and apply it on Possession.

-Rui
#27
[quote="Nantuko_Husk"]
Vexorian
oh vexorian,i was half kidding/and half seriously there,actually blizzard is not working on warcraft,this is a thing you cant refuse.


Maybe that's because the game is already released?

I haven't ran into many limits in map making, you're just being greedy. Of course they can upgrade wc3, but unless it's exstremely critical (which i havent noticed), let them work on their other games they got higher priority on.
#28
[quote="TheWickerMan"]
Nantuko_Husk
Vexorian
oh vexorian,i was half kidding/and half seriously there,actually blizzard is not working on warcraft,this is a thing you cant refuse.


Maybe that's because the game is already released?

I haven't ran into many limits in map making, you're just being greedy. Of course they can upgrade wc3, but unless it's exstremely critical (which i havent noticed), let them work on their other games they got higher priority on.


so what? because the game is released that doesnt mean they shouldn't work on it. Now they released WOW's patch 1.6 when about a month ago they released 1.5 or 1.2 i dont remember since i dont play wow.that means they are totally focused on wow
#29
[quote="Nantuko_Husk"]
TheWickerMan
Nantuko_Husk
Vexorian
oh vexorian,i was half kidding/and half seriously there,actually blizzard is not working on warcraft,this is a thing you cant refuse.


Maybe that's because the game is already released?

I haven't ran into many limits in map making, you're just being greedy. Of course they can upgrade wc3, but unless it's exstremely critical (which i havent noticed), let them work on their other games they got higher priority on.


so what? because the game is released that doesnt mean they shouldn't work on it. Now they released WOW's patch 1.6 when about a month ago they released 1.5 or 1.2 i dont remember since i dont play wow.that means they are totally focused on wow


Well they have the right to be. I dont like nor play WoW at all, but since WoW still is in a pretty early stage (compared to wc3) it's updates are more needed than wc3's. I'd also want more updates on WE, but i understand blizzard if they put more focus to WoW or Starcraft Ghost.
#30

You may be right Vexorian but adding the EVENT_UNIT_PLAYER_DAMAGE function would help us spare some time. icon_wink.gif I personally don't like to keep adding stuff in the head of the map (such as Kattana's functions... but unfortunately I am addicted to them)so making myself yet ANOTHER such function would be simply annoying. Making blizzard solve this problem for us would be great. icon_smile.gif


That's a very lame comment.

You can't call yourself a JASS user if you don't use functions.

Adding things to the custom script is lame, but you can always add the stuff to triggers and just make sure they are compiled first.


My custom script section is empty and I just have 11 triggers were I distribute my functions.


But please tell me are the patches really good? no,they arent,you may be satisfied because you got some useful functions,but those non editor guys... imagine them...
Non editor guys could die, I don't care about them, it is their fault anyways for not giving correct feedback on the bnet forums