Ok i need help with spell blink strike as you already know if you play dota that its on that map but one im tryin to make multiplies damage and this is the trigger
Event: Unit - A unit Finishes casting an ability Condition: (Ability being cast) Equal to |c00DCCA5FBlink Strike|r Action: Unit - Add Blink Strike Bonus to (Casting unit) Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)) Unit - Order (Casting unit) to Attack (Target unit of ability being cast) Wait until (((Casting unit) is alive) Equal to True), checking every 1.00 seconds Unit - Remove Blink Strike Bonus from (Casting unit)
The problem with this is that it wont teleport the unit to target unit who knows why. Also if you try to change the evet to Unit - A unit Starts the effect of an ability It wont use the skill it wont use its mana also the skill wont have a cooldown so i need help with that.
Also i need help making another which i want it to ensnare all the surrounding units in an aoe of 2000 i tried to make it but failed cause im sorta a newby at the whole trigger enhanced spell thing and i also cant to jass what so ever but im sure ill get better sooner or later thanks for you time
1) I am sorry... i don't understand what you want (I played dota once - I've found it one of the worsest AOSes I've ever played)... and my english is not perfect
So: You requare variable point. I name it loc. Also you requare variable unit. I name it u.
-Event: Unit begins casting an ability -Condition: Ability being cast = <your ability>
-Actions: -set loc = target point of ability being cast (I don't remember how it is on GUI exactly) -custom script: set bj_WantDestroyGroup = true -Pick Every Unit In Group And Do Actions(Units In Range 600 of point(loc)) -Create Units at point (1, dummy*, loc, etc.) -set u = Last Created Unit -add experation timer (1.00, u) -make unit explode on death(u) -Issue Order u ensnare picked unit {pick every unit actions ends} -custom script: call RemoveLoc(loc)
*: dummy - is an invisible unit (set it scaling value = 0, or make invisible by trigger) with spell ensnare. It must have no attacks and invulnerable.