Warcraft III resources & community, 2003–2006 · archived

Making model transparent

5 posts
#1

Making model transparent

How to make model transparent, so it looks etheral or ghostly? Like KotG and KotG ghost or AM and AM ghost.
#2
I think on Materials you need to swap it to Addiative or something like that...

I'm POSTIVE its a material thing, so I guess you should extract the KotG ghost or Archmage ghost and see what they use
#3

Trigger

Why don't you try to add it with a trigger? special effect - invisiblity or something ;) Maybe that works!
(normaly it does).
#4
Well this would probably work, but I'm not doing map, I'm making an model :P

Ok I figured it out. On materials switch filter mode for desired geoset to AddAlpha. Should work fine 8)
#5
You can use FilterMode Additive for ghostliness, or you can add a "static Alpha X," line to a material for generic transparency.

The question is - what's the difference between "AddAlpha" and "Additive"? They both seem to produce the same effects...