tournament is FULL! if u missed it: bad luck. maybe there'll be another sometime.
changelog for 1.14 (release: few days after the final tournament match) -fixed issue: final curse remove after ashari's angelic ascension -fixed tooltip of hydra spawn's coralcage -reduced bloodfog spirits' duration from 10 to 7 seconds -increased the aoe of shuriken-jitsu from 150 to 175 -removed chance to spellreflect for arcane defense -equalized armorreduction of bio bomb to 6 (originally 5 as arenaspell and 7 as field attack) -increased initial damage for sandstorm to 17 from 2 and halved movementspeed reduction to 25% -blood mastery now adds 15% bonus attackspeed; movementspeed bonus increased to 15% from 10%; maxmana bonus reduced to 10 from 20 -reduced manacost on energy bind to 10 from 15; tooltip changed -reduced meta curse attackspeed reduction to 40% from 50% -changed golden chicken sfx; added a customized buff; changed tooltip -reduced damage of tsunami to factor 2 from 2.5 -increased burning rage attackspeed bonus to 15% from 10% (summon: burning dead) -fixed coordinates of final curse to match a common level 3 ability -reduced unchanneled castingtime of skullbomb to 2 from 3 seconds -increased casting range of widow's kiss to 250 from 200 -fixed soul rend -increased damage of combustion to 25 from 15 -increased hpcost of unholy contract to 8 from 5 -unholy claws now deal 5 damage per second for 3 seconds -reduced angelic ascension hp bonus to 150 from 200 -fixed dualise duration -reduced damage of freezing winds to 40 from 50 -reduced damage of gravity wave to 60 from 70 -reduced chilling amor armorbonus to 3 from 4 -increased bonusdamage for frost orb to 6 from 5; highly increased splash effect -reduced sharp armor's damagereflect to 25% from 30% -reduced stop duration to 3 from 5 seconds; increased cooldown to 15 from 10 seconds -increased kragr the blood masters' maximum damage by 2 -reduced meteoric critter's hp to 95 from 100 -reduced hydra spawns base&maxdamage by 5 -increased pyromancers attack cooldown to 1.5 from 1.15 seconds; increased base&maxdamage by 3 -reduced guard of pergatory's attack cooldown to 1.9 from 2 seconds -reduced rotten bonedragon's attack cooldown to 2.7 from 3 seconds; fixed acquisitionrange -increased movementspeed of summoned ghuls to 250 from 200 -increased movementspeed of summoned burning dead to 280 from 240 -increased attackcooldown of cold armor gamma to 1.8 from 1.65 seconds -reduced maxhp of gelidus the cold foci to 215 from 230 -increased maxhp of lash beast to 100 from 90
planned: avatar of tournament winner; custom modes
the final match is currently announced for the next saturday (22th) 6 pm gmt+0.
the finalists are: Mini-Me; Northwind-Hero; KingAbbott; Ragnaok
so far those 4 seem to agree with the match to be held at weekend but not all confirmed sa 6pm yet. in case theres no way it'll work out for you at that time: contact me ASAP or post here!
*sigh* ragnaok cant play at the 28th. to make things worse ill be gone for a whole week starting at saturday. ill take care of things as soon as im back. if u guys cant wait anymore play the match without me but be SURE to save the replay. then ill accept the result as long none of u has valid reason to complain. furthermore ill try to find a reliable judge although the previous rounds were played without any critical incidents.
the tournament is finally over. although the final match ended in a draw we have a winner since eternal-pain was no finalist: he has been granted the status of a finalist instead (+1sp). the official winner is Ragnaok. due to the fact that he played and won with goblin swarm, his choice was to accept the title "God Of Goblins" for his avatar. as promised he gained +3sp per game starting with 1.14. as for this version, i wont promise anything but it should be done in 1-14 days. updated changelog available at the first page of this topic.
1.14 will include different modes (credit to dota for the idea). atm the following modes are already done: -ar (-allrandom: ALL players pick a random race) -ss (-soulstorm: doubles Soulpointincome from Soulfields)
ofc more are planned. e.g. a mode to enable random eventy every once in a while. feel free to post any suggestions.
the tournament is finally over. although the final match ended in a draw we have a winner since eternal-pain was no finalist: he has been granted the status of a finalist instead (+1sp). the official winner is Ragnaok. due to the fact that he played and won with goblin swarm, his choice was to accept the title "God Of Goblins" for his avatar. as promised he gained +3sp per game starting with 1.14. as for this version, i wont promise anything but it should be done in 1-14 days. updated changelog available at the first page of this topic.
1.14 will include different modes (credit to dota for the idea). atm the following modes are already done: -ar (-allrandom: ALL players pick a random race) -ss (-soulstorm: doubles Soulpointincome from Soulfields)
ofc more are planned. e.g. a mode to enable random eventy every once in a while. feel free to post any suggestions.
i like the idea with the neutral creeps, guess ill do that in some way. as for menu id like the modeselection to be done before the tutorial starts/skips which happens after 18 seconds - as there are going to be many modes a menu would take much time for choosing gamemodes because you have to activate/not activate each single mod. plus some modes will also need certain parameters (e.g. "cursed board": hploss per turn = x%) however i like the idea of a gui menu, maybe ill create one for the most important choices.
edit: your models pwnz! since u used the original hellsing pentagram (as requested) it suits perfectly for alucard. being large scaled it looks even better than the aura version (imo)
Hmm what about also a "Random Death" mode where xx amount of turns the grim reaper (death) comes riding in on a zombie horse and chops off the head of a random unit, killing it?