Warcraft III resources & community, 2003–2006 · archived

A Humble Noob Requires Assistance

23 posts
#1

A Humble Noob Requires Assistance

I am a total noob in skinning, and i'm trying to learn it. I have downloaded Wc3 Viewer and i have Photoshop 7.0.1. But i don't know how to get Blizzard-made skins into the viewer to edit them. Please help me out... :cry:
#2
it's pretty easy, just extract the .blp/targa from the War3.mpq or War3x.mpq, you extract these files useing Wc3 Image Extractor. then edit it in photoshop. if you are having troubles with the alpha stuff, you have to get the targa plug-in on the adobe site.
#4
The Wc3 Viewer can't open tga. format.. or any other format i can save it as in Photoshop.
#5
yes it does, I use photoshop, you must be doing something wrong, dooo you have it layered? what you do is open the targa in the image viewer, after you have saved it in photoshop then resave it in the viewer as a .blp then import to map, make sure your saving the right format.
#6
I am a total noob at skining/modeling. Ive imported models into the world editor. They appear on the map where they should be. But in the game, the unit is blank. what is it im doing wrong? please help
#7
You change the paths of the textures according to what wc3sear green active textures usually models inclue textures with paths. Remember to re-open your map!
#8
So where do i change the textures in the world editor? is it Art-Model or what? thx
#9
it's nothing more than the import manager.
#10
You don't change the textures. You change the paths of them (after imported). Paths are very important for almost everything you import as it gets the file working in the game. If you skin a blizzard model then find the path easily through Wc3 Viewer or Wc3 Image Extractor II by following its categories. If you don't know how to import models, just import the .mdx and the .blp (if included) with the right paths. Remember thanks to wc3sear go to the model page and if you see a skin in green example: Textures\Sword.blp add that path to the texture included in the zip.
#11
yeah, all the art and such in the WE is all in the mpq and what not, everything you import into the map skin wise can't be edited there like your thinking. it's all paths, be sure and use the "List View" to find the paths
#12
I think whats he trying to say is how to edit/change the textures/skins. But you need to convert .blp to a supported image format first.
#13
thx, i got the models to work
#14
I have one other question, how do i apply a skin, rather than an entirely new model. Like a skin of a Blood Mage that ive downloaded from here please help
#15
Thats from blizzard right? You can find the path by following the categories (tree views) with Wc3 Image Extractor. You got to have Warcraft III TFT to open war3x.mpq and find the Blood Mage's path.
Anyway... its:
Textures\Hero_BloodElf.blp