I was wondering if there would be a way to make a trigger that monsters will randomly drop items on death...I mean monsters that haven't been made yet? Would i have to use variables or intergers 1-10?? Or is their a way to use an custom item table? Some1 plz help!
If you just want unit to drop random item on death, do following:
Create a array of item-type (Ctrl+B in Trigger Editor, create new variable of item-type and mark it as an array), and add this to initialization trigger (with Map Initialization event):
Events Map Initialization Conditions Actions Set xxx[1] = Gold Coins Set xxx[2] = Scroll of Town Portal
... [xxx is a name of your item-type array, create as much elements as you wish]
Create new trigger:
Events Unit - A unit dies Conditions (Owner of (Dying unit)) = (Neutral Hostile) Actions Item - Create 1 xxx[(Random integer between 1 and x)] at (Position of (Dying unit))
xxx is your item-type array and x is count of its elements.
I see what you are saying but...it still doesn't make too much sense to me! Do I use both triggers or one? And I want to make an random item drop for each DIFFERANT kind of monster (ex. footman,peasent,knight,ect.) Would i have to make both of those 2 triggers just to make 1 random item drop from a certain monster? Do you think you could make a test map showing this plz?
i think there is a hero function that tells the unit to drop an item in a certain slot. what i would do, is just have a random integer indicate which slot to be droppped. Then, you could use a boolean to check and make sure the slot isn't empty.