You should show what to type in for the skins, like what u need for models. This would make importing skins easier, and for me possible. I have never beem able to import any skins properly. I'm sure others wouldn't mind this either, because three of my friends asked, "how do we import skins, models are ez, but skins are impossible."
Please this would really help my map making abilities.
Once you import enouph of them, you can pretty much anticipate what the path will be. For example normal units are usually units/race/unit/unit.blp
One thing that can help you a lot is wc3viewer. Just open it up, select a unit on the list, click "show textures used" and there you go. It will give you the whole file path. Just cut and paste the path into your import archive when you upload the skin. Takes less then a minute. -VGsatomi
Ýes Wc3Viwer is very useful but... you need to know where to search. For example if your searching for a headhunter don't go to units, go to textures. Btw If you are going to ask, Wc3Viewer can be download at the Tools Section
importing skins might be easy and having the right import path is easy but sometimes you get a file that does not work with the editor program. An example is that skin files imported sometimes classified as the file type "other". If you have a way to correct this than please put it out on the floor. it would help some people out on the web site.