Warcraft III resources & community, 2003–2006 · archived

Scaling auras and hero glow

6 posts
#1

Scaling auras and hero glow

I'm creating a hero that uses a larger model of another unit. And then I discover that the auras and glow effects (obtained on this site thanks to Edwardswolentoe and Vexorian) are too big for comfort. I see that there's an option to scale projectiles, but is there a way to scale the size of an aura, buff, etc. without having to modify the spells themselves?
#2
Yap it is only thing I can figure out now, in Object Editor change "Scale projectiles" property to "False". Effects should appear in default size [?]
#3
No, I tried that before I made this thread. I wish the solution was that obvious.

I forgot to mention that I also tried meddling with the required animation names, but there isn't anything for "small".
#4
So, any ideas?
#5
ask someone who knows about editing models. shouldnt be a big deal to import a model, scale it till it fits and export it again. if its basesize is higher u dont have to scale higher than 100 in the unit/triggereditor in your map and the auras should remain as small as they used to be.
#6
Yeah I'll do that. Should work.

Thanks!